Kent Szlauderbach

Play a real-life retail stock-boy with a mobile app, then get paid.

Are we most content doing the smallest imaginable tasks? Mobile apps can apparently make even the most insignificant market cog-work into a fun sort of game, especially if you’re getting paid. For a story, this Wall Street Journal columnist became a freelance mobile stock-boy—and liked it.  This wee

Between vice and utility-Minecraft still confounds parents and educators.

Since last year, educators have made efforts to co-opt Minecraft as the champion of videogames as learning tools. But it’s become like trying to get vice to sublimate into utility—to build utopia out of dystopia. This newest article for Slate and Future Tense by Lisa Guernsey, mother of Minecraft-ob

Why Disney’s Wreck-It-Ralph generated nearly 200 videogame characters.

The Disney execs behind the forthcoming Wreck-It Ralph must have been asking: How do you get more aging gamers to see your videogame movie for kids? The answer: Aggregate cameos from nearly every recognizable videogame character ever. Maybe even make a game out of seeing how many you can spot while

A giant submarine simulator goes to war with Twitter.

Plunging us deeper into the abyss of bloodless simulacrum, this sketch-up designed submarine offers its crew all the thrilling, claustrophobic anxiety of submarine warfare, except everything that’s not fun about submarine warfare. Metaphorical blip on radar: they’ve volunteered to become the target

If he were young, Nolan Bushnell wouldn’t enter the videogame industry.

Nolan Bushnell, often called the father of videogames, doesn’t see a future there for him. In a recent interview with Eurogamer, following his key-note address at the Games for Change Festival in New York in June, Bushnell manages to steer the conversation away from videogames nearly to a point of d