Kyree Leary

Direct all your love for Shadow of the Colossus this way

No Matter, a small team of three, began working on Prey for the Gods in 2014 for two reasons: to work on their own thing, and to make games similar to the ones that drove them in this direction in the first place. It’s clear which games inspired the team, or at least, which single game had the bigge

Mare will use your gaze to guide a lost girl through mystical ruins

On June 3rd, 2016, a little over a week before E3 2016 began, Visiontrick Media quite boldly announced a new game. Called Mare, it’s to be the studio’s first virtual reality game, one that places an emphasis on exploration and the player’s senses. In the announcement post, Visiontrick noted that the

A grungy machine-age videogame prioritizes storytelling over difficulty

In The Mind’s Eclipse, players will take on the role of Jonathan Campbell, a scientist who wakes up to find that he’s seemingly the only person left alive in the ruins of a fallen utopia known as the CORE. His only companion is an AI known as L, who is just as mysterious as her single-lettered name

Upcoming game aims to give insight into growing up African American

Neil Jones and Daniel Wilkins are frustrated with the lack of diversity in videogames. They say it’s what has driven them to make their own game, and one that hopes to provide “a better insight into African American culture.” However, everyone they’ve approached for additional funding for it has tol

A cyberpunk pottery game gives you something to think about

When Ludum Dare announced the theme for its 35th game jam would be “shapeshift,” it triggered something within the mind of Deconstructeam’s creative director, Jordi de Paco: a memory about a short story he once read in the book Art & Fear: Observations on the Perils (and Rewards) of Artmaking (1993)