Perfect is not something its creator, Sean HTCH, would call a ‘game.’ In fact, he says it’s better described as software that has “elements of 2D exploration games, web browsers, music albums, and nonfiction interviews.” Ironically, the game’s name and its setting are almost at odds with each other.
After working on one thing for an extended period of time, sometimes the best thing to do is to step away from that particular project and work on something else for a while, if only to get the creative juices flowing again. This is what happened to Introversion, the studio behind Prison Architect (
Teviot Tales is a game that shares the stories of residents living in the Teviot Estate in Poplar, London. Developer and writer Hannah Nicklin spent six months at the estate, exploring the nearby area and conducting interviews with locals. Alongside the poetry and game design workshops she ran durin
There are many different types of people to consider when making a videogame and a lot can be learned by discovering their needs. There are those that don’t normally play games, children, as well as the elderly, but there’s one group that’s easy to dismiss, if only because they seem too young: babie
“What do you get when you take a painter with a penchant for the peculiar and a programmer fluent in pixels?” That is the question posed by JJ Walker’s short documentary, Canvas+Code, which follows Ryan Ford and Brad Henderson, the painter and programmer that make up Globhammer. The documentary has