A collaboration between two of gaming’s most esoteric creators, Terry Cavanagh and Stephen Lavelle, deals with child abuse, rejection, and death. But it’s more broadly a short story about irreversibility. Lana Polansky explains how the game gets its hook in you in a matter of minutes.
This game about helping a family find itself wants to be lovable—yet is frequently the opposite. Lana Polansky explains how a few small, but resounding, design oversights brought the author’s meaningful metaphors crashing down.
Can politics really be gamified? Should they really be gamified? Lana Polansky plays the new Flash game Fear is Vigilance and finds herself revisiting her apathy over meaningless causes.
We say we “play” videogames, but that word doesn’t always mean what it’s supposed to. Lana Polansky traces the line between Street Fighter and just about everything else, and describes why practice is important.