In 2013, the Sri Lankan newspaper The Sunday Times interviewed Avinash Kumar, an experimental VJ (video jockey) from India, about a project he was heading: a short story that became a graphic novel that became an album with his audio-visual collective BLOT!, which then became something else altogeth
Forest of Sleep, the procedural adventure inspired by oral storytelling and the latest brainchild from the creator of Proteus (2013), looks more like a children’s book than a videogame. Early screenshots unapologetically resemble artwork, illustrated with bold borders and thick lines and no UI in si
Germany-based developer Robotality, who worked on the space colonization simulator and grueling strategy game Halfway (2014), have described their newest project as a “tactical RPG set in a 1930s pulp adventure scenario.” Like many good sentences that say little, their description opens up a world o
Humanity has been looking up at the stars since we can remember, fascinated with the mystery and wonder promised by the vast expanse of space. For a very long time it was untouchable, destined to be spun into myth by societies with the desire but without the resources to understand why the sun and m
In 1988, Super Mario Bros. 2 and 3 were released. The first Metal Gear was ported to the NES. Square Enix came out with Final Fantasy II, the second Zelda was brought to the US, and Mega Man 2 was published in Japan. A budding industry’s greatest hits were surfacing as consoles came into their own a