Matt Margini

Why videogames love Alice in Wonderland

The bed is on the ceiling. The faucet is dripping up. A fish floats above you, bleating sonorous pun-filled pronouncements: “The sweet scent of bile hangs like a condemned man.” In the center of the room is a tiny door; on the table, a potion. “I’m constantly observing my declining behavior as if th

The Cave as Canvas: A Review of Far Cry Primal

Those who remember Banjo-Tooie (2000) with great fondness, as I do, may remember the ceaseless, bitter conflict between the Unga Bungas and the Oogle Boogles. The Unga Bungas are a warlike people, barely more than sentient beards with clubs; they get very mad when you try to sneak into their cave an

Far Cry Primal is more gathering, less hunting

“Upgradeable huts.” “Your game progression can be checked in your personal cave.” “Gather green leaves. To heal tiger wound.” These are some of the phrases I’ve encountered in my time with Far Cry Primal, and they encapsulate a fundamental disjunction that seems to define it. On the one hand, this i

Rocket League blasts into the world of esports

This article is part of a collaboration with iQ by Intel. The easy-to-learn “cars playing soccer” game brings the spectator-friendly accessibility of traditional sports to the technological world of competitive gaming. Anyone who’s had to suffer through watching a friend or significant other play “j

The pointless scale of Xenoblade Chronicles X

For more about Kill Screen’s ratings system and review policy, click here. A few months ago, The New York Times and several other outlets ran a story about an unlikely extinction happening in Japan: the Aibo, a robotic dog manufactured by Sony, was slowly but surely dying out. The company stopped re