There is a point at which game design simply gets in the way of players. Designers rely on restricted access to ammo, levels, and new weaponry to guide player’s through their games, creating the illusion of “progress.” Under no circumstances are players to be given free reign of all a game’s levels,
video In the just released trailer for the next Tomb Raider game, in which Lara Croft is transformed from a lone spelunker into an action figure pin cushion, Lara is shown killing a deer with a bow and arrow. The sequence appears to fit in between hyperbolic action set pieces, which has Lara creepin
Brighton-based artist Jim Harris has created a lovely new variation on sprite-art with a series of copper-plate etchings that recreate classic videogame sprites from Pac-Man and Space Invaders. The etchings are on display in The Brighton Five Pound Fringe show at The Rock Inn, Kemptown. Harris promi
Yesterday Activision and Call of Duty co-creators Jason West and Vince Zampella reached legal settlement a day before their trial was set to begin. “All parties have reached a settlement in the dispute, the terms of which are strictly confidential,” Robert Schwartz, attorney for West and Zampella, s
Star Wars 1313 is not a sequel to Star Wars: Bounty Hunter, the 2002 game that let players control Jango Fett as he tried to unravel a conspiracy. But it certainly feels like another pass on the same basic idea. Yesterday, LucasArts revealed Star Wars 1313 as the next major game in the franchise tha