Michael Thomsen

Review: Kingdoms of Amalur: Reckoning

The ever-popular genre of medieval role-playing continues its downward march with Kingdoms of Amalur: Reckoning, a collaboration between game-design heavyweight Ken Rolston, fantasy luminary R.A. Salvatore, and comics auteur Todd McFarlane. Michael Thomsen finds the results less than uninspiring; th

Difficulty and the Neoclassical Era

What sense can be made of the influx of game mechanics and forms? Michael Thomsen argues that recent videogames have pruned their rules with purpose, bringing us into the beginning of a neoclassical era of game design.

Deconstructing Disease

The merger between videogames and biochemistry led to an HIV breakthough. But is it really a game?

Walk on the Wild Side

Why men are more likely to play as women in World of Warcraft, and how they behave differently when they do.