Michael Thomsen

James Bond gets anthologized in a new best-of collection.

video To coincide with the release of the teaser trailer for 007: Skyfall, Sam Mednes’ turn at helm of the James Bond machine, Activision released a trailer for the Bond game it will release this fall to accompany the film. 007 Legends  doesn’t actually have anything to do with Skyfall but is instea

Are pro-athletes doomed to fail in business? MMO maker 38 Studios may be proof.

“There are no second acts in American lives,” F. Scott Fitzgerald wrote. The sentiments seems to be painfully true with athletes migrating from the locker room to the board room. Last week, Curt Schilling’s 38 Studios had to choose between paying its employees for the week or going into default on a

Will Work for Fun

What are the roots of free-to-play capitalism? Michael Thomsen argues that in-game commodities and microtransactions are not new ideas so much as the latest ways that videogame companies instrumentalize us.

The Untold Depths of Snake Eating

We can try to make sense of the sound and the fury of Metal Gear Solid: Snake Eater 3D as it escalates and unravels. But maybe we don’t need to.

When Robots See Us Laugh

Have you ever asked the nearest robot how you can help it—not vice versa? If “charismatic machines” take hold, then we’ll have a lot to laugh about.

Review: Kingdoms of Amalur: Reckoning

The ever-popular genre of medieval role-playing continues its downward march with Kingdoms of Amalur: Reckoning, a collaboration between game-design heavyweight Ken Rolston, fantasy luminary R.A. Salvatore, and comics auteur Todd McFarlane. Michael Thomsen finds the results less than uninspiring; th

Difficulty and the Neoclassical Era

What sense can be made of the influx of game mechanics and forms? Michael Thomsen argues that recent videogames have pruned their rules with purpose, bringing us into the beginning of a neoclassical era of game design.

Deconstructing Disease

The merger between videogames and biochemistry led to an HIV breakthough. But is it really a game?

Walk on the Wild Side

Why men are more likely to play as women in World of Warcraft, and how they behave differently when they do.

Review: Wii Play: Motion

Why a series of mini-games about swimming, vegetables, and balloons is one of the more profound titles in recent memory. Michael Thomsen breaks down the expressive abilities of Nintendo’s Wii MotionPlus controller.

Touching From a Distance

We speak with researcher and assistant professor of bioengineering at Stanford University, Ingmar Riedel-Kruse, about making games with microscopic lifeforms.

A Mind of One’s Own

Think games are smart now? MyCyberTwin’s John Zakos and his business partner Liesl Capper-Beilby are hoping to bring their moldable AI clay to everything from massively multiplayer games to microwaves. Will AI in games be too smart for its own good?