Two years ago, game designer Nicky Case was trying to process the events in Ferguson. Inspired by an image showing how camera framing can alter how a story is perceived, Case went about creating a game playing upon these notions. Though the initial post about the game went viral, Case admits they co
When game designer Adriaan de Jongh (of Bounden fame) stumbled upon Sylvain Tegroeg’s work, he was mesmerized. Tegroeg’s black-and-white illustrations showed a tiny world brimming with folks going about their lives. Every nook and cranny told a story. “I was staring at them for 10 minutes,” recalled
This tale begins with a message in a bottle and its discovery by the Brothers Beard. The message reveals a map, a seemingly ordinary one of the area’s surroundings. Curious, the brothers set sail to a nearby village to ask about the map’s purpose. When they meet an old man who seems to know about it
Zipping along an elevated restaurant and opera house, there are flying cars, buses, and other ships. The sky is teeming with these vehicles, transporting Victorian-garbed folks to and from their destinations. This is the futuristic world envisioned by 19th century artist Albert Robida in Le Sortie d
As a kid, I was afraid of the dark. Afraid of the shadows that veiled the monsters that might swallow me. My imagination turned nighttime into a dizzying experience where I was constantly startled and petrified by every sudden shift of motion or shuffling sounds. I always hid underneath my blanket,