Nicole Pacampara

Here it is, the game that Spore was supposed to be

In 2005, when the initial tech demo for Spore (2008) came out, players salivated. Here was a realistic life simulator letting you shape and follow the evolution of a universe—from a creature’s humble beginnings in its cellular stage to galactic exploration and colonization. As with Powers of Ten, th

A videogame tribute to 1930s cartoons you can play right now

Grandpa has a big date but his house is a mess. The bed is unmade. Dinner is uncooked. Junk mail is strewn about. With only a minute to spare, can he whip the house in shape before his date arrives?  Grampy Katz in: The Big Date is a short but adorable game made by Brent “Meowza” Kobayashi and Brand

A videogame about puking shouldn’t be this darn cute

There’s a gigantic chicken chasing after Gilbert. In any other videogame, this would seem out of place, but not in the upcoming platformer Eggggg, where absurdity rules. The chicken is just one of the many ridiculous elements featured in the game. Did I mention Gilbert also does a lot of puking? Yes

The Mr. Robot game will make you paranoid

I have a confession to make. I’ve spent the last few days hacking other people. It started innocently enough with a simple request. Soon, these requests became more complex. Now I find myself in an endless pit I can’t escape. One guy is threatening me. A mysterious group may or may not be after me.

Emotional upcoming platformer turns words into architecture

A child is standing on a scrap of paper. “This diary belongs to Izzy,” she says. As you move her across these words and to the next page, another set of words appear: “I never knew my mum. It was mostly gran who brought me up.” This is Lost Words. It’s a story-driven platformer being created by UK-b