The first episode of the game version of the popular comic-turned-telefilm The Walking Dead is an examination of truth-telling, silence, and testimony, which the game’s dialogue forces us to grapple with at every twist ‘n’ turn.
The raw materials of New Marais, the setting of Infamous 2 based on New Orleans, tell a story both longer and more pressing than their digital textures suggest. Nora Khan climbs through its multilayered history.
A famous political thriller opens with a scene of KGB officials deploying a dreaded torture technique: complete sensory deprivation. A man is suspended in a vat, in complete darkness, all his senses rescinded. The point of the test is to determine how long it takes for this man to panic to the point
Excerpts from a conversation with David Gaider, senior writer at BioWare, conducted for the piece “Talking, Believing, Knowing: Making Friends in Dragon Age” in Kill Screen Issue #3.