We here at Kill Screen have diligently pursued a “NO NECK BEARDS” policy for the homepage. That said, sometimes exceptions have to be made, especially when the neckbeard in question could change life as we know it. – – – There are no easy words for what lies below, but we will try. 1. It is heroic t
Reading about playing a horror game can be scarier than playing the game itself. For Ryan Winslett’s experience playing Slender, the narration is terrifying enough for my tastes. The simple Unity game has the player collecting 8 pages. With each page, the Slender Man chases you more intensely. When
The new LEGO line, Monster Fighters, brings supernatural creatures and pocket watches to the toy franchise. The train set has a throttle lever and a coal chamber with a little fire inside it. One minifigure has garlic and a vampire stake as her accessories. Austin Sirkin at WonderHowTo did a review
October is the one time where I feel compelled to play horror games in order to be a good festive citizen. They both fascinate and terrify me. Cameron Kunzelman, in his “designing horror” series, examined why the game Deep Sleep is disturbing. The aesthetic is a dream aesthetic. Things change before
Characters don’t spring fully-formed from the pen of an artist. For a while, their designs are malleable; their expressions half-formed. It’s why early comics usually look a little different from the final designs. For some mediums, these in-between forms never see the light of day. Doug TenNapel, t