Rachel Helps

A documentary primer on game design by game designers

Books  about videogames are filled with screenshots that don’t quite capture the essence of a game like video footage does. The upcoming documentary design primer, What’s in a Game, plans to cover topics like monetization, co-operative play, and control schemes, among other aspects of game design.

Identical rhetoric from Romney and Obama captured in retro game footage

Both Obama and Romney gave speeches to accept their nominations. Speeches that promise a better America and preach belief in the American people. As the New York Times noted: Sometimes these [promises] result in eerily similar speeches from both sides of the political arena. It can be tough to tell

Virtual worlds aren’t real, but our feelings are

At the end of Inception, the spinning top leaves ambiguity about if Dam Cobb is finally in the real world. It led to plenty of debates about what the ending “meant.” For Brendan Keogh at Unwinnable, the lack of resolution itself was significant.  But the whole point of that final scene – or indeed,

People want games journalism that speaks to their maturity

Indie game designers typically learn from other game designers, not videogame journalists. The critical essays on videogames are more for the adult gamers who want to find something worthwhile in their experiences. Luke Rhodes reflects on his research into the subject. My interview with Jenn Frank r