Halo 4 and Black Ops II are out this month, causing us to reflect on the appeal of first-person shooters. I tend to dismiss them, as I’m not a fan of shooting things without understanding them, but there’s no denying the adrenaline rush from a competitive multiplayer win. Stephen Totilo at The New Y
The promotions for Assassin’s Creed III made much of its Native American protagonist, but the game starts with a lengthy (and as our reviewer found, intolerable) prelude playing his British father. While a few applauded this contextual approach as necessary in hindsight, most players found it slow,
You’ve played the polished levels that have been iteratively playtested; where you don’t get lost and you know exactly what you’re supposed to do. Some might consider this too obvious for a game, but in the world of architecture, this is precisely what buildings need. In an article about how neurosc
The release of Call of Duty: Black Ops II is today. As it’s set in 2025, developer Treyarch wanted some help making a believable, yet “cool” futuristic shooter. Yannick LeJacq at the Wall Street Journal talked with the game’s military consultant, Peter Singer, about his role in helping develop the n
So you’re walking around in Skyrim or Magicka or one of these medieval fantasy games, and there are lots of fires, and plenty of wooden furniture around these fires that seems to be perpetually flame retardant. Jeremy Antley at Play the Past reflected on these little inconsistencies, especially the