Rachel Helps

3D visuals up heart rate more than 2D ones

Watching a movie in 3D is different from watching it in 2D: it’s more likely to fool part of your brain into believe the situation is real. In a study by Brendan Rooney, 3D viewers had a higher heart rate compared to viewers of a 2D film. Christian Jarrett at BPS Research Digest explains that this m

Games can help close the gender gap in spatial reasoning

All too often, videogames accentuate the difference between men and women; women characters wear pink and have long hair while the men have huge muscles and big guns. Real-life genre preferences are often accounted for by the difference between men and women’s spatial reasoning, or ability to visual

Dreamfall: The Longest Journey sequel still in development

If you ever played The Longest Journey or its sequel, Dreamfall: The Longest Journey, you’ll be happy to know that a third game in the series is in the works. It’s called Dreamfall Chapters, and if it’s anything like the older game, it will have wonderfully deep characterizations. Adam Smith at Rock

Why can’t we create obese avatars?

Usually when you play a game with a customizable character, your avatar ends up looking like an idealized version of yourself. But what about those of us who want a warts-and-all avatar? Joshua Dennison at Pixels or Death wanted an avatar with a pot belly, but found no games to fulfill this desire.

Punch the Custard is the game in which you, uh, punch real custard

Looking at the Ouya controller and the Wii U Pro controller, it seems like videogame inputs are reaching convergence. But some games will still be defined by their unique interfaces. Punch the Custard takes usual videogame inputs and surrounds them in custard. Brandon Boyer at Venus Patrol explains: