Try to make sense of Minotron: 2112 and all you get is a deafening bleat. Richard Clark explains why Jeff Minter’s latest psychedelic tribute to retro gaming is a miss, starting with the fact that you can’t aim.
Doodle God wants to be a game about being God. Instead, it’s a game about being like a god. It answers the question: What if we had to do the work of God, but we didn’t possess the resources to do it? Sure, the game gives us resources, in the strictest sense of the word. We start with stone, air, fi
It’s a simple idea, really. A single object hovers, darts and dashes in every direction, and I am tasked with following it for as long as possible. There are no power-ups in UFO on Tape, no other levels. This is it. I’m filming a UFO.
Some of us have trouble sleeping. We place our heads on a pillow and we’re forced to acknowledge all of the personal, social, and global fears that exist in the backs of our minds. We hesitate to linger on them in our waking hours: We change channels in the middle of a news story, we fly through Goo