Ryan Kuo

Love for a Machine

For more than two years, Ryan Kuo has edited for Kill Screen. As he heads off to pursue an M.S. at MIT, he reflects on the life of iPad gaming that is now ending when he gives back the tablet to the company. When is an app more than an app?

A Series of Uninteresting Decisions

The popular airline simulator Pocket Planes may not provide goals, direction, or even motivation, but it does demonstrate the importance of being bored with a videogame.

Where’s Your Head At?

Why is Phil Fish’s new puzzle game so addictive? Because it hides everything in plain sight, and lays bare the rest.

Interview: Gearbox Software explains their love of guns and Borderlands 2.

When Borderlands 2 is released on September 18, it will expand on the comic-book wasteland setting of its predecessor in more than a fictional way. The first game, a combination of first-person shooters, role-playing games, and massively-multiplayer online games like World of Warcraft, set itself ap

Play of the Day: Epic sax swinging in Epic Sax Game

Kill Screen contributor, comics artist, academic, and high-concept game maker Pippin Barr debuts a new game today. It’s called Epic Sax Game and it’s a glorious feat of keyboard jamming, Guitar Hero spoofage, paint-by-MIDI, and Eurovision homage. Check out this video (at your own risk) to see/hear t