The Molecarium Project’s mission is to “excite children about the world of science and…ignite their curiosity.” To this end they created NanoSpace as an education tool that is supposed to be fun and informative: NanoSpace offers more than 25 games and animations that teach kids about atoms and mole
It is becoming increasingly difficult for new indie developers to get noticed. Gains in technology have made it easier for people to develop games, but it’s a double-edged sword as the potential for these titles to get lost in the fray also increases. Jeff Sullivan, a spokesman for Microsoft describ
“Extracurricular” would be a generous word to describe my gaming career in college. At Rice, games are aparently part of the curriculum — I guess I went to the wrong school. This is the course description for English 312: – – – This course has two goals. First, it introduces students to fantasy as b
Gamers my age (23) grew up with the Metal Gear series. It means different things to different people, but no matter what it meant, it marked time for a generation of gamers. This story recounts a life through each iteration of Metal Gear, beginning with Metal Gear Solid: Metal Gear Solid is a videog
Gamers are still in the honeymoon phase with Kickstarter. What happens when games never make it to launch? Kyle Orland at Ars Technica discusses Haunt‘s recent failure and what this says about the Kickstarter phenomenon: Over 1,200 backers helped Rick Dakan and the development team at Mob Rule Games