Ever wonder how a video game gets greenlight? Sometimes all it takes is a 96 second demo: This video wasn’t even playable. It was just an idea that Nels Anderson and Klei were kicking around and had animated. Interestingly enough it bears quite a resemblance to the final product.
Starcraft 2 is one of the biggest e-sports around. If you can’t compete with the best, you can at least watch them. “The Drinking Man’s Guide“, as dubbed by its creator Frank Lantz, can help you get acquanted with the particulars: Lantz, designer of “cross-media entertainment” and games, and co-foun
Video games and the future of psychological analysis: Back in 2011, PhD student Giel van Lankveld noticed something interesting about Neverwinter Nights. If you compared the in-game experiences of characters with the personality test results of players, certain in-game actions lined up with prominen
Elisée Maurer has made “a game to make games”. If you think Minecraft is a platform for game creation, just wait until you see Maurer’s Craft Studio: It take inspiration from Minecraft of course, but it’s also reminiscent of Little Big Planet, letting you build things, but also design the principle
This is how you end up making a clay video game: Most game artists are used to working with pixels and polygons, but what do you do when you’re an artist just getting into development? If you’re like Anders Gustafsson and Erik Zaring, you make your game out of clay. – – – Both Gustafsson and Zaring