Terry Cavanagh, the creator of Super Hexagon, was trying to rerelease his 2009 flash game Don’t Look Back on the iTunes store. It was rejected because it contained a description that did not comply with the app store guidelines: The sentence that ruffled Apple’s feathers was “there are no in-app pur
Mike Singleton’s obituary in Rock, Paper, Shotgun: [He] will perhaps be best remembered for a series of remarkably ambitious ZX Spectrum titles including The Lords of Midnight, Doomdark’s Revenge, and War In Middle-Earth. Personally I was enormously influenced by his Midwinter games for 16-bit home
TheTruth, the anti-smoking campaign, created a full fledged mobile game to counter the devious advertising of tobacco companies. Flavor Monsters aims to shed light on the machinations of big Tobacco (flavored cigarettes? Seriously?) Check out the gameplay:
A game that is “good” doesn’t mean it won’t eventually make you want to bash your head into a wall. Adam Harshberger (founder of Pixels or Death) chronicles his failed attempts to find a satiating videogame. I’m level 14 on Guild Wars 2 and I think it’s a great game. But I can see every inch of t
Sophie Kan reveals her design process for these portraits: 38 New Yorkers whose portraits I made, using a 3d laser scanner. The result is an identity parade of textured 3d scans of their faces, rotating in and out of the light. The glitchy, fragmented look of these scans results from my misuse of t