Teddy Papes

Apple delays Terry Cavanagh’s game due to his criticism of in-app purchases

Terry Cavanagh, the creator of Super Hexagon, was trying to rerelease his 2009 flash game Don’t Look Back on the iTunes store. It was rejected because it contained a description that did not comply with the app store guidelines: The sentence that ruffled Apple’s feathers was “there are no in-app pur

Mike Singleton dies at 61, games world loses a pioneer

Mike Singleton’s obituary in Rock, Paper, Shotgun: [He] will perhaps be best remembered for a series of remarkably ambitious ZX Spectrum titles including The Lords of Midnight, Doomdark’s Revenge, and War In Middle-Earth. Personally I was enormously influenced by his Midwinter games for 16-bit home

Anti-smoking game turns cigarette marketing back on big tobacco

TheTruth, the anti-smoking campaign, created a full fledged mobile game to counter the devious advertising of tobacco companies. Flavor Monsters aims to shed light on the machinations of big Tobacco (flavored cigarettes? Seriously?)  Check out the gameplay:

Searching for the videogame that keeps on giving

A game that is “good” doesn’t mean it won’t eventually make you want to bash your head into a wall. Adam Harshberger (founder of Pixels or Death) chronicles his failed attempts to find a satiating videogame.    I’m level 14 on Guild Wars 2 and I think it’s a great game. But I can see every inch of t

3D heads on display at digital art fest, Colonel Kurtz’s hut

Sophie Kan reveals her design process for these portraits:  38 New Yorkers whose portraits I made, using a 3d laser scanner. The result is an identity parade of textured 3d scans of their faces, rotating in and out of the light. The glitchy, fragmented look of these scans results from my misuse of t