State of Emergency (2002) seemed real dumb even to a 14-year-old kid reading its EGM cover story. A chaser to Rockstar’s monumental Grand Theft Auto III (2001), State of Emergency wanted to carry on the torch, but only for Grand Theft Auto’s chaos and edginess. It was a Crazy Taxi (1999) for rioting
During the spring of 2014, a cloud-bearded pappy and his blushing daughter went on a quest to connect dots in dangerous places. A puzzle game with pleasant, sojourn aesthetics, TwoDots took players to volcanic peaks and icy depths, battling lava and thawing matching dabs of color. Some good stuff to
There are a lot of adventure games that can leave you feeling stumped. Scanning the environments, trying to wedge objects together like a baby mashing toys, clicking up and down the page like the moving parts of a fax machine before giving up, perhaps indefinitely. Maybe this frustration is where th
Header image: A “suuuuuuper early” image of Bravery Network /// One of the reasons Bravery Network is being made is because Damian Sommer, creator of Chesh (2015) and The Yawhg (2013), couldn’t find anyone to play Pokémon with. “I played a lot of competitive Pokémon,” said Sommer, “I still do, actua
Aside from a fairly prominent pinball machine, a more or less unknown Amiga game, and some homages from 2010’s Alan Wake (which, to be fair, homaged everything), the sudden crash course between The Twilight Zone and videogames sure has been a curveball. First this year was Oxenfree’s haunted-prop ov