Ancient India: The Birthplace of Modern Game Design

This article is part of a collaboration with iQ by Intel Ancient India produced some of the oldest and longest surviving games in history, and though the country’s videogame creators face modern day challenges, its contributions to game design are undeniable. They’ve gone by many different names and variations, but games like Chess, Chutes and Ladders, Parcheesi, and even the six-sided die are all believed to have originated in ancient India. Mostly created during a turbulent and formative time in the country’s history, the nature of these games gives a better understanding of the ideas, values, and social climate surrounding them.…


The wearable tech that’s getting girls into coding

This article is part of a collaboration with iQ by Intel. Taking friendship bracelets into the digital age, Jewelbots teaches young girls to tinker and code their way into the exploding world of wearable technology. Whether it’s the Queen of Coding Grace Hopper or the new wave of women innovation engineers, fashion brand CEOs and musicians, young girls today have a growing number of role models who use science, technology, engineering and math (STEM) in their recipes for success. Having more role models is critical, but according to the founders of Jewelbots—the so-called friendship bracelets for the iPhone era—the next…


Asami Shigemitsu and the importance of earnest creativity

This article is part of a collaboration with iQ by Intel. Asami Shigemitsu is nothing if not enthusiastic about her art. A freelance video director and illustrator, Shigemitsu is a graduate of the Kyoto Seika University School of Design. She’s had success with creating commissioned illustrations for various organizations and directing a number of music videos for independent Japanese artists. She’s also a big fan of gaming and film, and finds them to be particularly influential on her work. Her directorial style relies heavily on strong color palettes, using bold monochromatic tones to give the visuals a striking look. Using a variety…


Using videogames to combat mental illness stigma

This article is part of a collaboration with iQ by Intel. Mental illness is a complex, nuanced subject that many forms of entertainment have tried to faithfully portray. Movies such as Silver Linings Playbook and TV series like Showtimes’ Homeland have succeeded to varying degrees, but many attempts fall into clichés that perpetuate misinformation. Despite some mishaps like Eternal Darkness: Sanity’s Requiem, where those who suffer from mental illness are seen as defective, video games are a powerful vehicle for exploring this topic in new and enlightening ways. “The challenge games face in regard to the mental health discussion is how…


Mad Max: The film videogames are made of

This article is part of a collaboration with iQ by Intel. // The Mad Max franchise is unique. Not only does it depict a very different apocalypse than the zombie-ridden radioactive tragedies we’re used to, but it also stands as a distinctly seminal Australian film in an age where America dominates the box office releases. The beauty of its Australian influence originates with director George Miller, who grew up in the infamous outback with a love for film – particularly Westerns – that inevitably lead him to create the character of Max Rockatansky, legendary Road Warrior. In an interview with Variety,…


The story behind Downwell, one of this year’s most delightful surprises

Downwell might be a perfect game title. Not only is it short and pithy, but it serves as a perfect summation for what developer Ojiro Fumoto has created. It’s a game in which a young boy is continuously falling down a well, avoiding enemies and purchasing upgrades along the way. But it’s not a hopeless endeavor. Armed with Gunboots firing from his feet, the boy is able to defend himself during his descent. The result is the type of sweat-inducing adventure that threatens to do water damage to your smartphone or controller, a game whose red and white character models…