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The problem with Brutalist web design

Brutalism, because words no longer have meaning, is apparently a big trend in web design. It is, one gathers, a reference to somewhat austere webpages that are not overloaded with fancy baubles and trinkets. In other words, what we are seeing is not Victorian web design. But what about it is Brutalist? “That question is easier asked than answered,” writes Vox’s Aja Romano, who goes on to answer that it has something to do with a “no frills” approach to websites. This is more or less an extension of Katherine Arcement’s description in The Washington Post last month: “Making websites that…

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Where does brutalism go after concrete?

The primary material of brutalism, the oft derided and now vaguely in vogue architectural movement, was concrete. Every architectural movement has its primary materials, be they glass, wood, or steel, but in the case of brutalism concrete dominates all discussion of the style’s underlying ideas. It is both the literal and figurative building block, such that it is hard to imagine brutalism as being in any way extricable from concrete. Designer Dantilon Brown’s “The Brutal Deluxe,” the latest in his series of generative architectural images, reimagines brutalism with a different building block: pre-existing buildings. “I set about programming algorithms to…

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Videogame shows you how hard it is to enter Berlin’s hottest nightclub

“Hell,” Sartre wrote in No Exit (1944), “is other people.” Presumably, the “especially at a night club”-qualifier was implicit. Some things go without saying. Here, then, is the most chilling horror videogame of all time, Berghain Trainer, which employs your camera, microphone, and a series of questions to test if you can get into one of Berlin’s most famous nightclubs. Berghain, you see, is notoriously difficult to enter. Last year, GQ’s Burt Helm read a series of online posts about gaining access to the club to its chief bouncer, Sven Marquardt. “We’ve heard all those things, too,” the man with the barbed…

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Find angst and beauty in 35MM’s post-apocalyptic Russia

In 35MM, post-apocalyptic Russia plays you. You are one of a pair of friends walking across deserted Russian villages and forests. It’s not entirely clear what befell the world, but it was bad. The people are gone, and so too are most signs of life. More to the point: most signs of life as you commonly understand them are gone. The earth is adaptable and has moved on to new challenges since whatever foul event occurred. It is changing, and you can’t be exactly sure why or how. If you are to survive, you, too, must change. That’s sort of…

Conveni Dream
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Conveni Dream tries to make management sympathetic

The dream starts small. It feels big, but in the grander scheme of life and business, it is small. You have a convenience store, and a small one at that—just a few shelves and one part-time helper. But maybe—just maybe—it can be something more. If you work hard, if you make the right choices, and if everything goes your way. If, if, if. This is both the promise of small-time entrepreneurship and of Conveni Dream, a new game for Nintendo 3DS that turns the challenges of starting a small business into a colorful joyride. Sure, there are stakes—some will build…

FLOCK
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Watch the coordinated beauty of birds flocking in digital form

Bird flocks are ruthlessly efficient convoys, though that is not always obvious from the ground. As thousands of birds fly overhead, it is not immediately apparent that they are maneuvering at remarkable speeds or turning on a dime. Enough of this amateur description, however. Let’s turn this thing over to the expert—in this case, Richard Wilbur: As if a cast of grain leapt back to the hand, A landscapeful of small black birds, intent On the far south, convene at some command At once in the middle of the air, at once are gone With headlong and unanimous consent From…

Mosh Pit Simulator
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Mosh Pit Simulator’s new trailer is equal parts creepy and funny

The human body is weird in alternatingly horrifying and hilarious ways, and sometimes both at once. This is true all of the time, but becomes all the more apparent in extreme situations such as sex or mosh pits. That is the central intuition behind Mosh Pit Simulator, Sos Sosowski’s virtual reality game for which a new trailer was released on Monday. Intuition might be pushing it. As Michelle Ehrhardt previously reported for Kill Screen, the game was born out of happenstance and strange discoveries more than a linear plan. But here it is: a video of strange nude-ish bodies deforming,…

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Don’t just listen to this videogame’s music, analyze it

A Game About Conservatory is somewhere between being a game and guided meditation. It is also, I guess, music criticism, though not of the Pitchfork variety. The game does what it says on the tin. You are in a music conservatory, discussing scores, recordings, and practice with your fellow students. That said, carrying out deeply structured conversations is not the point of the game; the conversation trees often provide only one option for you to focus on. There are choices, but they are few and far between. has more to say about subjectivity than music itself Where A Game About…

The Quiet Gardens of the Internet
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Turn the internet into a floral garden for a happier browsing experience

The Internet is, by and large, an ugly place. This is a reality partially informed by the choices we each make (some more than others, granted) but largely attributable to choices made upstream, before websites arrive on our screens. To beautify the Internet, then, is to wrest control away from the powers that be. Pol Clarissou’s The Quiet Gardens of the Internet lets you turn every website into your happy place. The Google Chrome extension places a flower button in your navigation bar that you can click when in need of relief. Shortly thereafter, by the magic of Unicode, it replaces…