Star Fox Zero header
Review

The joyless heroics of Star Fox Zero

As I sit at my keyboard, trying to figure out what in the world I could possibly say about Star Fox Zero, I find myself forced to concede that there’s not that much wrong with the game as a game. As an engine built to allow players to fly around in a high resolution version of a spaceship apparently built out of triangles, Star Fox Zero is entirely functional. There are things to blow up, which will also seek to blow the player up. There are big spaceships, and big imposing robots with hidden vulnerabilities (which are signaled to the…

flieshcherry
Feature

Fleish & Cherry in Crazy Hotel, a cartoon jab into the past

There can be a fascinating tension in watching old cartoons—we’re talking pre mid-20th century here—it lies somewhere between the familiar and the absolutely unexpected. In early appearances, for example, Daffy Duck showed no signs of the devious but hapless narcissist struggling with his peers for the spotlight that we now know. Instead, Daffy is almost a pure agent of chaos; a mad mallard with a trademark HOO-HOO, HOO-HOO bouncing laugh that accompanies his most successful violations of the laws of physics and common sense. Bugs Bunny might be initially less jarring in terms of personality—he’s a bit more willing to…

why paper
Article

Why Paper?

Support print media in the modern world by backing us on Kickstarter If you want a sense of the difference between the worlds of paper media and videogames, color is the best place to start. In print, as we learn in kindergarten, there are three primary colors—red, blue, and yellow—and you get all the other colors by mixing them together. If you pay attention to the color cartridge in your printer, you’ll see blue and red are “cyan” and “magenta,” but otherwise it’s the same. This color palette, often referred to as CMYK for cyan, magenta, yellow, and key (black), is the subtractive…