Studio Oleomingus founder Dhruv Jani discusses how architectural training, postcolonial thought, and Indian political history shape his experimental approach to game design.
We spoke to Lea Schönfelder, a game designer on Monument Valley 2, about the differences between games and experiences, the difficulty of designing something easy, and how limits foster elegant design.
Making beautiful work at the intersection of magical realism and Americana: Jake Elliott of Cardboard Computer, the studio behind Kentucky Route Zero; and Joseph Fink, creator of the podcast Welcome To Night Vale.
Davey Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Cervantes and his favorite director Charlie Kaufman. We talked to Wreden about his design process, why games need an emotional core, and why film school isn’t for everybody.
Fernando Ramallo crafts experimental interactive experiences that blur the boundaries between music, visual art, and play, challenging conventional ideas about game design and artistic tools.