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Does Esports Even Need Network TV?

This article is part of a collaboration with iQ by Intel. Broadcasting esports on TV is the latest craze, but the internet-born phenomenon may have already hit its stride live-streaming. Four decades after the first videogame competition, esports finally hit primetime television on May 27 with TBS’s ELeague. Interest in esports is skyrocketing around the world, but the question remains whether the excitement of videogame matchups, which thrill millions of fans via livestreaming on internet sites like Twitch and YouTube, will succeed on a cable television network. “Everybody is waiting with baited breath to see how ELeague is received,” said Matt Hill, senior vice president…

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Teen Patti and The Rise Of Mobile Gaming in India

This article is part of a collaboration with iQ by Intel. You can play Teen Patti just about anywhere these days. A half-sister to Texas Hold’em, Teen Patti games were once mostly contained to the felt tables of Indian casinos. All that’s changing. With the use of smartphones soaring in the country, mobile games are becoming accessible to millions for the first time. In 2014, smartphone use in India more than doubled. Experts are also projecting the number of smartphone owners in India to surpass the US as soon as next year, with 219 million smartphone owners in the country. The advent of…

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How VR will change the way we create

This article is part of a collaboration with iQ by Intel. The advent of the internet created a whole new mode of self-expression, from digital and gif art to fan-fiction and fan art. Now, new virtual reality (VR) tools are primed to inspire yet another era of creators, both amateur and professional, by inviting them to step into their own inventions. Nowhere—so far—is the medium’s artistic possibilities more evident than in Tilt Brush, Google’s VR painting app that launched on the HTC Vive in April. “Combined with the newest generation of motion controllers and input technology, VR has the potential to be…

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Alternative gaming controllers facilitate full-body fun

This article is part of a collaboration with iQ by Intel. While videogames have inspired a staccato of button-tapping throughout their brief but effusive history, the majority of games makes use of few motions other than a twitching of hands and fingers. There are notable exceptions, such as poking tennis balls with the Wii Remote or waving at the Xbox Kinect, but the 900 other ligaments of human physiology get markedly less play. With the new generation of alternative gaming controllers, however, the days of button-mashing may not be long for this world. These recent and fascinating alternatives give traditional controls a…

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How Doom inspired two generations of hackers and modders

This article is part of a collaboration with iQ by Intel. A premier first-person shooter, Doom (1993) still inspires programmers, modders and digital artists to adapt the game in unexpected ways. Excitement over the release of Doom 2016 is proof the beloved 24-year-old game series is a pop-culture mainstay. Doom is much more than a big-name franchise about blasting demons in their ugly faces. It’s a rare phenomenon that inspired the DIY gaming movement and continues to spark unbridled creativity among its biggest fans. Since id Software unleashed Doom on PCs in 1993, it has ushered in two entire generations…

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IGX spotlights potential for the gaming industry in India

This article is part of a collaboration with iQ by Intel. On a warm November morning last year in Mumbai, a crowd of thousands of curious young people queued up on the street for a chance to try out the latest and greatest in videogames. Some were decked out in cosplay outfits, others came dressed like anyone else. But more than just a chance for free rein on new titles like Batman: Arkham Knight (2015) and FIFA 15 (2014), this was a big moment for videogames in India. And the Indian videogame community proved its merit in droves. “The Indian gaming ecosystem is at the cusp…

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How Japan shaped nostalgia in games

This article is part of a collaboration with iQ by Intel. For Shigeru Miyamoto, the inspiration for The Legend of Zelda (1986) series lay in the natural beauty of his hometown of Kyoto, Japan. As a young boy, the Nintendo designer behind Mario, Zelda, and Pikmin would take hikes around nearby forests, rivers, and old Sonobe Castle ruins. It was on one such hike that Miyamoto happened upon a cave that fascinated him. He returned to it a few days later, shook off his nerves, and, armed with a homemade lantern, journeyed into its mysterious depths. It was this feeling of discovery and…

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The broken promise of virtual reality

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// You don’t need a fancy games writer to tell you how few VR games are trickling out into the world these days. A quick perusal of the 2016 release calendar can give you that. Once the luster fades from the Oculus and Vive launch lineups, new converts to VR will find that there aren’t many games waiting in the wings until PlayStation VR arrives in the fall. This is not the end of the world. The games are coming eventually,…

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We should be talking about torture in VR

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// It seemed like magic. By hacking together a pair of VR headsets, a group of artists and DIY neuroscientists discovered that they could create empathy between two strangers. Men could empathize with women. The old could understand the young. White people could hold up their hands and see black skin. Not only was VR slick, shiny new technology, but it had a wonderful potential for helping people learn compassion. VR was hailed as a savior, and the praise was piled…