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[Sponsored] Man Beaten with Own Leg in Back Alley

Fear piques in post Panchaea era. The fear over the augmented community has boiled over into the streets, as evidenced by this video footage which shows an argument turning into a brutal fight. Unlike the Panchaea Aug Incident, the humans took this round, as a beast of a man ripped off an Augs leg and used it to beat him. “There is reason to be concerned,” says AugAware.org, the organization responsible for releasing the footage. The AugAware.org website seems to indicate that their anti-Aug awareness campaign is just beginning—check the site on May 26th to see what’s next.

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Weekend Reading: In Cyberspace Everyone Can Hear You Shred

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured our attention, and should also capture yours. /// Virtual Reality Owes a Lot to the Air Guitar, Meghan Neal, Motherboard Some think virtual reality was created for games. That certainly was the attitude when Oculus launched their Kickstarter campaign. Others think it’s for film, and many…

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Go on a beautiful voyage into the unknown with Verreciel

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Verreciel (iOS) BY DEVINE LU LINVEGA Verreciel is the latest entry in Devine Lu Linvega’s “sequence of linguistically involved projects,” which includes Paradise (2011), Hiversaires (2013), and Oquonie (2014). Verreciel has you explore various star systems by connecting the consoles that surround you inside your Glass Ship. As you navigate outer space, you follow simple missions: harvesting currencies and trading them for warp keys to new locations. It’s a game about mastering the mechanical intricacies of travel, which echoes Linvega’s latest life choice to live on a boat and sail the world. Linvega’s…

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Weekend Reading: Phantom Limbs and Ghosts in the Shell

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured our attention, and should also capture yours. /// Feel Me, Adam Gopnik, The New Yorker Touch is one of the senses, but it isn’t one thing. Touch can hurt, relax, itch, feel the ground you stand on, and have the sensation of things that aren’t there.…

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The art of pinball

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. INKS (iOS) BY STATE OF PLAY GAMES Pinball is something of a lost art. With the glory days of arcades and The Who’s rock opera Tommy (1969) behind us, the Pinball Wizard may appear to have lost his luster. But State of Play’s INKS is breathing new life into this arcane mode of play, by making the pinball machine double up as a blank canvas for painters. From the creators of Lumino City (2014), the game brings a similarly tactile approach to design. Instead of flashing colors, your ball hits…

Assassin's Creed Chronicles
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Cultural representation in Assassin’s Creed Chronicles: India

This article is part of a collaboration with iQ by Intel. India is a diverse country, home to some 3499 separate communities and 325 different languages and dialects, according to one anthropological survey. But representation of the region in videogames has been lazy at best and non-existent at worst. Call of Duty: Modern Warfare 3’s (2011) campaign featured a single mission set in the city of Dharamshala with barely a trace of Indian culture, let alone accuracy. On the other hand, games like Final Fantasy and Smite (2014) tend to bend elements of Indian culture to fit the game’s needs or aesthetic…

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Weekend Reading: Tears of War – Ultimate Edition

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured our attention, and should also capture yours. /// Restoring a Lost Psychedelic Anime Classic: An Interview with the Team Reintroducing Belladonna of Sadness, Katie Skelly, The Comics Journal Belladonna of Sadness is an erotic, Japanese animated feature from 1973, one mostly forgotten until more recently when…

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Kill Screen Fest’s scholars program to bring more women into gaming

Apply for the Kill Screen Festival Scholars Program here.  /// The internet makes it easier than ever for people at all skill levels to promote and distribute their art. This culture of creation has enabled a diverse community of game creators and studios to flourish, and for stories that are sorely neglected in mainstream games from larger studios to succeed. The next step for this wave of diversity is for the stories of women, people of color, and LBGTQ communities to be integrated into mainstream gaming. The only way to guarantee representation for these groups in these games is to…

the pit and the pendulum
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An Edgar Allan Poe classic is now a game

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. The Pit and the Pendulum (PC) BY PAPER PIRATES AND SOKOLAB Given that Edgar Allan Poe focused on sensation to communicate the terror of torture in his 1842 short story The Pit and the Pendulum, it would have been wise to further etch that out in the videogame version. In particular, the hissing of a swinging blade as it descends upon the narrator’s flesh could have been realized with actual sound, yet it is lacking in this digital adaptation. Forgoing that, what this game does…