SSB4_-_Mega_Man_Final_Smash
Article

In praise of Mega Man X

Going fast is easy—the challenge is in reacting to the unwritten near-future while maintaining environmental awareness to avoid running into shit. For all the risks to life and limb, the human brain and body craves the thrill of speed. As such, even relatively primitive virtualized acceleration titillates. In the 16-bit era, games like Sonic the Hedgehog and F-Zero managed to create a placebo of velocity; my muscles tingled at every near-miss and last-second pass, or more often my ears throbbed with the rage of repetitive crashes. A lack of larger peripheral vision is what held back the otherwise stylish and…