Unravel wants to help us mourn, but doesn’t know how

Unravel begins with a letter from its creators that thanks you for purchasing the game. It explains to you the power of the medium, the senses of love and loneliness about to be explored, and how long they as a team have been pouring their hearts into it. The font and spacing makes it resemble the prelude to Thriller (1983), where Michael Jackson promises that he does not worship the devil. A game that signals its own history and globe of emotions as active parts, Unravel began for audiences last year when Coldwood Interactive’s creative director Martin Sahlin was called to the…


A few things I learned from the late-90s game about nerds, Star Warped

A word of warning. This is an article about Star Warped, a comedic CD-Rom and a comet made of raw 1997 that swung by this planet without many noticing. Parts of this summation are painfully, extraordinarily, and sickeningly 1997, so if you’re concerned about hearing a dial-up tone in your head similar to the whir of tinnitus—be warned. I first saw it on Splat!, a magazine-style program for the then-new animation specialty channel Teletoon. The segment was about cartoons in videogames, a cross section that couldn’t have possibly been more eclipsing for a kid who gave himself nightmares retrying Brain…


Oneohtrix Point Never talks futurism, nostalgia, and the videogame music that haunts him

A computer doesn’t forget, it deletes. Its memories do not drop off the candle’s wick. Everything discarded is done so by some purpose, the will of the user or an overloaded failure of the hardware. People’s sense of memory can be more convenient; we can amplify the emotions of one moment to captivate the entire chapter. For many, the past becomes nostalgic: it’s easier to snip out the details we’re more often consumed by in the present. Even our feelings about computers gets nostalgic. Garden of Delete, the new album from Daniel Lopatin, aka Oneohtrix Point Never, doesn’t forget. It…