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Venineth promises nothing but ancient alien landscapes

Venineth’s internet presence is currently composed of three narrative-less videos, a handful of screenshots, and a loose description of an exploration-based puzzle game. Besides that, what you’ll be doing in its world is unknown. Their website mentions “ancient alien technology,” but the worlds that have been shown so far are barren but for a few beams of blue light. There are no characters, at least that have been shown so far, and no words, just a pinball-esque reference point for the player—you literally play as a ball—that rolls gently around the desert. It pushes one of the blue lights to…

Doggo
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We don’t deserve Doggo

There are many things that separate the common Canis Lupus from the beloved “doggo.” Since the rise of meme culture in the late ‘aughts, dogs have become their de-facto mascot: sniffing, fraternizing, and bumbling their way through life. Many will be familiar with the gargantuan Facebook communities “Dogspotting” and “Cool Dog Group” (the latter of which has less rules and regulations), which pride themselves on spotting the most eccentric and adorable canines all over the world. All in all, every dog is a doggo: it’s an endearing title that highlights their goofiness and pureness of heart. Humanity doesn’t deserve dogs.…

Voodoo
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Hey, perhaps don’t set your game in “fantasy primitive africa”

Where and when is the “fantasy primitive africa” of upcoming survival game Voodoo? “You will be one of the founders of civilization,” says Brain in the Box, the Italian studio behind it. Bear in mind that the first humans popped up in East Africa around 250,000 thousand years ago, and civilization has its roots in Mesopotamia and Egypt around 14,000 years ago—not much fantasy there. The trailer for the game also includes the bow and arrow, metal tools, and tribal masks. Having these all in the same place is a collapsing of time that we haven’t had written history long enough to…

Owlboy
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Nearly 10 years in the making, there’s still plenty of reason to care about Owlboy

Owlboy, which has been in the making since 2007, was at one point a joke. It sat alongside Fez (2012) as retro-sentimental platformers by independent studios that promised a lot, but seemed fated to never come out. “Do you reckon Owlboy will come out next year?” someone might ask. “Haha, yeah right,” might be the reply. Fez did eventually come out after five years of waiting, but Owlboy didn’t—it’s been nearly a decade now. When Jo-Remi Madsen of the Norway-based D-Pad Studio tells me it’s “OWLBOY TIME,” I presume that it is a joke. The concept of Owlboy Time is more a unit…

Return of the Obra Dinn
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Stare upon the ghostly faces of Return of the Obra Dinn

One could almost consider exploring history a form of puzzle solving. Extrapolating facts and events through ruins and artifacts and documents, putting together a cohesive story through the remnants of times. Lucas Pope’s upcoming Return of the Obra Dinn, his narrative-driven follow-up to Paper’s Please (2013), is a game that encompasses that process. A mystery of a lost ship pieced together by discovered documents and flashbacks triggered by the remains on board. In Pope’s latest updates in his TIGSource devlog, those documents and artifacts are slowly taking shape. Recent GIFs show the lengthy manifest, revealing the crew names, their roles, and…

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The domestic horror of Allison Road isn’t dead after all

In early June, first-person survival horror game Allison Road was cancelled. Today, it’s alive and kicking. Allison Road‘s creator, Christian Kesler, announced this week that he’ll continue working on the game—which some call a “spiritual successor” to the Silent Hills playable teaser P.T. (2014)—on his own, under the label of Far From Home. “After the set back, I took a bit of a break from working on it and re-evaluated all the work that had been so far—the whole journey, so to speak,” Kesler told IGN. “I started making a few necessary changes,  in my opinion, to the story and the flow, little bits…

Project Tingle
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Zoe Quinn’s making an erotic-comedy FMV game, includes sexy unicorns

Chocolate milk cowboys. Velociraptor billionaires. Unicorn butt cops. Bigfoot pirates. These creations are the basis for the works of erotic novelist Chuck Tingle. “The Tingler”—the name Chuck gives to his erotic books—are also the foundation for the newest game from Depression Quest (2013) creator Zoe Quinn. What type of game do you make when you’re inspired by the works of a man who wrote the sensationally titled Pounded By the Pound: Turned Gay by the Socioeconomic Implications of Britain Leaving the European Union, or the Hugo-award-nominated Space Raptor Butt Invasion? An FMV game, naturally. You can’t just Tingle the body. You’ve…

unnamed
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Style Savvy is a much-needed dose of beauty therapy

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Style Savvy (Nintendo 3DS) BY SYN SOPHIA What if I told you that a magical place existed where the makeovers flow like wine, and boutique shopping lives in a world where strip malls don’t exist. The place is Beaumonde City, and the game is the latest installment of Nintendo’s 3DS fashion sim, Style Savvy. Like past titles, you are a boutique manager helping every customer who walks through the door find exactly what she needs to put her best fashion foot forward. Aside from a…

PaRappa The Rapper
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Kill Screen now has a mixtape of our favorite music on Spotify

Spotify recently introduced another category to help people sift through its gargantuan catalog of music. That category was “Gaming.” You’ll find a bunch of game soundtracks and playlists that have been curated with a view to provide an alternate soundtrack to whatever game you’re playing. With this effort from Spotify to lay a bridge across mediums came an opportunity for us, as people into both videogames and music, to do the same. That is why Kill Screen now has its own Guest List over on Spotify that you can follow. Simply put, it’s a mixtape of music we like, and we’ll be looking…