No Man's Sky

Phew, No Man’s Sky has been delayed to August

It’s been tense leading up to the arrival of No Man’s Sky, especially if you follow the game’s lead programmer Sean Murray as he occasionally lifts his head from the milieu of computer code to make appearances around the net. “Anyone been to sleep yet?” asks one of his latest tweets. You can see the sleep deprivation and stress in his eyes as he appears in promotional videos, staring blankly at a TV screen with the game he’s been making for the past few years playing on it; the thousand-yard stare becoming more and more prominent with each video. His beard…


Entering Below’s deadly caves is not for the faint of heart

Below is about being small in a large, dangerous world. The game’s looming cave system dwarfs the player to little more than a speck on the screen, and its dark corners house hidden tripwires and pits that can lead to an early demise for those who are not careful. Characters only have a small pool of health which slowly bleeds out after being hit, and every enemy presents a threat. This player fragility is core to the game’s ideas of tension and adventure, but that does not mean that the player is left entirely defenseless. In the latest build of the…

Copper Dreams

A cyberpunk RPG that dreams of rust and copper

“How would syndicates abuse their power without the oversight of a government?” asks Hannah Williams, one half of Seattle-based Whalenought Studios. That’s one of the many questions that Copper Dreams, the studio’s second RPG, looks to answer. While RPGs are often set in vast fantasy worlds, Copper Dreams‘ cyberpunk world takes place on an isolated island called Calitana. It’s a place where the uncivilized aspects of humanity can be drawn out,  where food is scarce but copper is cheap, resulting in an economy based on the metal, and a culture obsessed with technological body alterations. “We thought it would be interesting…


You are evil, or A systemical approach to rethinking how evil works

People like to think of being evil as something extraordinary—we tend to think of it as extreme, or even supernatural. However, game designer and programmer Nicky Case, points out that social psychologists have repeatedly found the opposite to be true—people who we consider to be evil, are in fact incredibly ordinary. Case’s obsession with systems, which has come through in their various projects such as, Simulating The World (In Emoji) and Parable of the Polygons, is now helping us better understand the idea of evil. Case has been exploring the concept of “emergent evil” as part of their first collaboration with PBS Frontline. The basic principal of…


Don’t worry: The Last Guardian is still coming out in 2016

When we last saw the Fumito Ueda-directed The Last Guardian, it was E3 of last year. The sun was shining, as it often is in Los Angeles, and the tweet-buzz was chirping. The long-anticipated follow-up to Ico (2001) and Shadow of the Colossus (2005) wasn’t dead after all. Prior to the surprise trailer, all that we had heard about the game was from reassuring rumor-mongering whispers, hushed reassurances from Sony that the game was not dead and gone. Now, in a cover story with Edge magazine, new details have emerged about the title, including a firmer 2016 release window (though still no…

Aug Aware ad

[Sponsored] Man Beaten with Own Leg in Back Alley

Fear piques in post Panchaea era. The fear over the augmented community has boiled over into the streets, as evidenced by this video footage which shows an argument turning into a brutal fight. Unlike the Panchaea Aug Incident, the humans took this round, as a beast of a man ripped off an Augs leg and used it to beat him. “There is reason to be concerned,” says, the organization responsible for releasing the footage. The website seems to indicate that their anti-Aug awareness campaign is just beginning—check the site on May 26th to see what’s next.


Don’t just listen to this videogame’s music, analyze it

A Game About Conservatory is somewhere between being a game and guided meditation. It is also, I guess, music criticism, though not of the Pitchfork variety. The game does what it says on the tin. You are in a music conservatory, discussing scores, recordings, and practice with your fellow students. That said, carrying out deeply structured conversations is not the point of the game; the conversation trees often provide only one option for you to focus on. There are choices, but they are few and far between. has more to say about subjectivity than music itself Where A Game About…


One way or another, Tangiers is hoping to release by end of summer

It’s been a while since we last heard from Tangiers, the stealth game from a team lead by Alex Harvey that’s meant to pay homage to 20th century avant-garde artists like William S. Burroughs and David Lynch. In October of 2015, the game’s team updated their Kickstarter with a statement that a planned additional funding source had fallen through, meaning that they would have to delay the game’s beta until they got more resources in place. What followed was a long period of radio silence, but thanks to a new post from May 19th, it seems as if the game’s…


PaRappa the Rapper creator has made a new kind of music game

Imagine you’re sitting in a forest, soothing melodies chiming in all around you. There’s a keyboard in front of you, and color-coordinated blobs approach you. Instead of repeating the melody you hear as in most other rhythm games, you must hit the keys according to the pitch you hear. This is furusoma, the new mobile game from music-game connoisseur Masaya Matsuura. Matsuura has created some of the most inspirational rhythm games of all-time. Some would even credit his first title, the quirky hip-hop styled PaRappa the Rappa (1996), as popularizing the rhythm game genre. Given this, it shouldn’t be much of…