Do DayZ and permadeath teach us how to face death?

Do DayZ and permadeath teach us how to face death?

Since the heyday of arcades, death has been a key element in videogames. But does it actually teach us anything about our own lives? Over the years developers have created many variations of death in games: 3 lives, checkpoints, saved games…yet the human experience of death is a lot more, well, absolute.

We don’t have the option to continue or try again. In some games like DayZ, death works the same way: it’s permanent. So does this make DayZ’s permadeath a more meaningful gaming experience? Watch the newest episode and find out!

Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
Los Angeles