What if we played games not ‘like a girl,’ but instead, ‘like a feminist?’ An Associate Professor of Media Studies at the University of Georgia, Dr. Chess probes the cross-section of video game studies and gender studies. Her latest book published by Duke University Press, Play Like a Feminist, prompts us to consider video games through a feminist lens—and both surpasses “the boundaries of gender yet still advocates for gender quality.”
In this talk, Killscreen Founder Jamin Warren discussed Chess’ work, thought, and trajectory. We touched on the importance of “playful protest,” the intimate communities a ‘gaming circle’ can foster, the symbiotic relationship between video games and feminism, and why games should be considered as works of art in their own right.
Check out the recording and transcript of the event below!
About Your Speaker
Shira Chess is an Associate Professor of Entertainment and Media Studies at the University of Georgia. She is the author of Play Like a Feminist (MIT Press, 2020), Ready Player Two: Women Gamers and Designed Identity (University of Minnesota Press, 2017), and co-author of Folklore, Horror Stories, and the Slender Man: The development of an Internet Mythology (Palgrave, 2014). Much of her research investigates how video games are designed for and marketed to women audiences and the expansion of video games as a market. Learn more about her work at playlikeafeminist.com.
What to Expect
Killscreen divides its events into two categories Theory and Method. Theory courses are lectures, talks, and other one-to-many events. Method events are workshops, immersive, and other smaller hands-on programming.
Once you’re registered you can access this experience through your confirmation email or Eventbrite account. Killscreen online experiences are recommended for attendees age 13+.
This online experience will be recorded. A temporary link to the recording will be provided in a follow-up email to all ticket holders within 72 hours after the event. Access to this recording will be available for seven days.
Killscreen is an arts and culture organization committed to advancing the dialogue and practice of games and play. Founded in 2010, we seek to drive the intersection of games, play, and culture through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and highlight creators with ambassadorial relationships to the world around us.
We encourage you to follow and share the hashtag #KSonline for more incredible online experiences. And check out other material on Killscreen.com, including honest and thought-provoking interviews with some of the best creators at the intersection of play and culture.