Foggy Shore asks you to contemplate even the smallest decisions

Foggy Shore asks you to contemplate even the smallest decisions

Cold, grey beaches are my favorite. When the mist rolls in, they can feel disconnected from the rest of the world, an isolated plane of white sand, water, sky. Sights and sounds stand out against the emptiness, turning every piece of driftwood or seaweed into a landmark along the shoreline. In Foggy Shore, you’re invited to spend five minutes on a tranquil beach, making small discoveries like these along the way.

The tagline of Foggy Shore is, “There’s nothing as quiet as a decision,” and here it’s true. You can choose to take the things you stumble upon, return them to the ocean, or leave them be, but because the choices are so easy to make, the decisions feel small and inconsequential. On your playful journey, it ultimately doesn’t matter whether you spend one minute or twenty minutes deciding to take or leave a piece of driftwood; the choice requires little thought and no qualms, and before you know it, you’ll be off to the next point of interest.

At the conclusion of Foggy Shore, it asks you to think about other decisions that could be just as easy to make, but actually result in something tangibly positive, like listening to someone in need. It’s a small gesture to you, Foggy Shores seems to be saying, but it can make a big difference to someone else.

Download Foggy Shores for free on itch.io.