The future of electronic interaction can be found in the middle of Kentucky

The reason higher education combines “arts” and “sciences” is because all art is, in essence, an emotional and psychological experiment. People want to experience joy, fear, ennui, etc., but aren’t always able (or willing) to experience the events that would normally create such intense feelings. In

Weekend Reading: The Good Taste Of Bad Things

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

New documentary hopes the “indie” game invasion of Japan is a good thing

One of the first things that Anne Ferrero says to me is that her new documentary isn’t “Indie Game: The Movie [2012] in Japan.” She tells me this as she’s aware that many people will assume that to be the case. But it’s not just a matter of a director looking to ensure that her potential audience is

David OReilly’s next game reminds us we’re not the center of the universe

Everything wants you to question the scale of our world—and your place in it. Designer David OReilly used the game to expand on his first venture into the game space with Mountain (2014), wherein you’re able to inhabit the perspective of a mountain, a non-human thing. From there, he began experiment

Play with words in a videogame about weird idioms

English is a curious language. It’s deceptively easy to pick up, oversimplified and left bare by our lack of gendered nouns and relatively easy cases, but as anyone with a different mother tongue will tell you, mastering it is incredibly hard. It’s a carefree language that pays little heed to conven

The fierce independence of the No Man’s Sky soundtrack

Samizdat—literally “I self publish” in its native Russian—is a term that buzzes with connective meaning. First used by the poet Nikolai Glazkov, it describes the banned political essays, literature, music, and poetry that were circulated by makeshift independent presses in the Eastern Bloc. A respon

Orbyss brings the beauty of ribbon gymnastics to your phone

Super Hexagon (2012) has you think in hexagons, Orbyss in circles. Repeat that: Orbyss. Circles. Don’t stop there, either. You should chant this to yourself quietly—or just in your head—as you play Orbyss. You’re gonna need to. Circles, circles, circles. Loops, loops, loops. For if you don’t drill t

GLITCHED will break the fourth wall just to be your friend

You’ve lived in the same town all your life, a tiny idyllic village well removed from the world beyond its borders. Life is simple but reassuring in the way of a well-maintained schedule or a checked-off to-do list, and you have very little to want or desire beyond it. You’re content to tread well-w

Chat with lonely ghosts in Indigo Child

Love indie games? We are relaunching our print magazine with Issue 9. For a limited time, use the discount code RELAUNCH to receive 10% off your purchase of Issue 9, or off a 4 issue subscription. /// In the 80s and 90s, “indigo children” were a topic out of New Age philosophy that gained some mains

The glitch noise and cassette tape nostalgia of Nico Antwerp’s new album

“In the crowd of a subway station, commuters stand on the platform of an impersonal world, in a situation that may well stand as epitome of modern high-tech civilisation.” This is what Nico Antwerp had to say about the inspiration behind “music for jostling commuters,” a 2:32 track set for release l

Why we’re relaunching our print magazine

Header image by Rune Fisker /// In less than two weeks, we are relaunching our print magazine with Issue 9. We’re incredibly excited to show you what we’ve been working on. For a limited time, use the discount code RELAUNCH to receive 10% off your purchase of Issue 9, or off a 4 issue subscription.

This Is The Police won’t accept blame

Content Warning: discussion of rape, violence against women, police brutality, racism. This is the police. This is the police station. This is the police chief. The police chief is you. This is your desk. This is your scanner. It will be your Beatrice, a voice beckoning you to rise from the grime. I

Sit down and hack into the analog world of Quadrilateral Cowboy

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. QUADRILATERAL COWBOY (Windows) BY BLENDO GAMES From the maker of Gravity Bone (2008) and Thirty Flights of Loving (2012), Quadrilateral Cowboy (affectionately nicknamed Quad Cow) is the latest

Hillary Clinton’s app will make you feel empty inside

In another attempt to reach out to young voters, former Secretary Clinton’s campaign has released a Hillary 2016 app. The concept is pretty simple: login daily to complete challenges, for which you are rewarded stars/points. You can cash in these rewards for items to decorate your Campaign HQ with.

Eerie adventure The Edgelands knows the power of sound design

Though often marginalized in favor of flashier words like “graphics” and “gameplay” and “fully-immersive-like-for-real-this-time,” sound design can be one of the most gripping parts of a game. Just ask anyone whose hackles are automatically raised at battle music from an RPG, or who’s spent sleeples

Sacramento is way too darn pretty

Sacramento is a fleeting memory, a transitory moment for one to enjoy before life resumes its course. Creator Delphine Fourneau—who also goes by the name Dziff—describes the game as ephemeral; it’s the best word I could find to describe it, too. The scenes in Sacramento are snippets of Fourneau’s ow

The new generation of arcades

This article is part of a collaboration with iQ by Intel. Nostalgic arcade games offer larger-than-life experiences on big-screen TVs, encouraging new generations of gamers to come together and play. The clang of quarters dropping into Frogger (1981) or Tetris (1984) cabinets is a fleeing memory for

Virginia learns from film to tell its interactive drama later this year

Dialogue is a major aspect of storytelling across every medium, but often a lack of dialogue can be as telling as spoken words. A glare or pained look can inform you of a character’s emotions and thoughts; entering a quiet room can build tension. Games like The Walking Dead (2012) and this year’s Ox

Hungary is more than just a pit stop in Jalopy’s long-winding roadtrip

The borders are open; those traveling Jalopy’s Eastern Bloc during its Steam Early Access phase can now roll their Laika 601 into early ’90s Hungary. That brings Jalopy’s country count up to three—Germany, Czech and Slovak Federal Republic (now Czechoslovakia), and Hungary. With Hungary, developer G

Everything we know about The Chinese Room’s next game so far

There’s a terrible pun here about The Chinese Room leaving us totally in the dark about their new game, Total Dark, but I’m trying to be better than that. Maybe. Anyway… It’s been a few months now since Everybody’s Gone to Rapture (2015) emerged, triumphant, on the PlayStation 4, and so it’s fair to

Don’t let Quadrilateral Cowboy slip through your fingers

When Brendon Chung described Quadrilateral Cowboy to IGN in 2013, he framed it as a departure from his narrative-focused work in Thirty Flights of Loving (2012) and Gravity Bone (2008). “I wanted to go in a very different direction,” he said, “and let the player experiment in a sandbox and figure ou

Brendon Chung and his love for big dumb plastic switches

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// The midpoint of Daft Punk’s 2013 album Random Access Memories is marked by an effusive, spra

Next up for the creator of TowerFall, a game about climbing a mountain

There’s a mountain near my house where I grew up and it was a regular exercise for teenagers to climb up it as the sun fell, and then race back down chasing the light. Since it was a small peak, and since I lived in the foothills of the Appalachians, it seemed like a bent grandfather to the craggy p

Sinner’s Sorrow wants to unsettle you with its black-and-white world

If you asked me to describe bitHuffel’s second title, Sinner’s Sorrow, in one word after having seen the teaser trailer, it’d be bleak. It’s all skeleton soldiers, sentient trees, large demons, bashed iron shields; dark medieval conflict. It’s also a drastic departure from the studio’s first project

It’s you and your friends against mind-control tech in Signal Decay

The stealth strategy game Signal Decay, previously known as Squad of Saviors, has just made its way to Steam Greenlight. The premise is simple: you wake up one day and the rest of the world has come under the sway of some indomitable evil, so it’s up to you (and up to three of your friends!) to save