A Normal Lost Phone aims to find the personal stories in our digital lives

If you’re trying to reach as many people as possible with a game it makes sense that you use an interface they’re already familiar with. Rather than requiring players to learn the ins-and-outs of a new interface it’s probably easier to use one that already exists in their daily life. This is part of

Tech Heroes Save Old Game Worlds from Extinction

This article is part of a collaboration with iQ by Intel. When game servers are turned off, massively multiplayer online communities can come crashing down. Now, however, fans can take matters into their own hands using technologies like cloud computing. The YouTuber A. Kaiser’s career as a Jedi wou

Introducing DISTANT, a game about saving dreamscapes from destruction

Many words can be used to describe last year’s endless snowboarding game Alto’s Adventure, but the one that stands out for me is flow. This encompassed the curves and angles of its snowdrifts, its wordless storytelling, and how smoothly it reset you to the top of its mountain once you fell. It was a

Wunderdoktor has the most bizarre illnesses to show you

In 2014, German game maker Konstantin Kopka released a small game about “looking beneath the surface of serious medical conditions” called Wunderheilung. It had you diagnosing both a bird-person and a strange gentleman with a magnifying glass, searching for the symptoms of their maladies, and then c

Pippin Barr’s new game brings concrete poetry to life

Concrete poetry is the method of using a poem’s shape or visual arrangement to convey meaning or, at least, to form an image relevant to the poem’s themes. A famous example is Silencio (1954) by Eugen Gomringer, which repeats the world “silencio” (silence) 14 times to form a square block with a void