Watching the R-rated horror classic The Evil Dead (1981) when you’re about seven years old leaves a lasting impression. Mike Blackney can vouch for this. He can trace his fascination with a distinctly American strain of horror “set in rural areas or suburbs” back to that seminal viewing. It carried
A cold wind blows around the stony ramparts of an old, crumbling fort. A young girl in a red dress lies on her belly, seemingly asleep in the grass, black hair fidgeting with the breeze. The electrical wires hanging between tall mechanical pylons also shake to the chorus of the grey gale. The new te
Jarek Beksa first encountered the need for audio-based games when working for Orange—the telecommunications company—in Poland. He was doing a usability study with voice recognition and speech synthesis applications, during which, one of the blind testers said, “Nobody makes games for us.” It drew Be
Thanks to the events of 2016, a lot of us are starting to get used to the concept of living in a society filled with evil. Stone Story is way ahead of you. The game is set in “a dark and vile world,” populated with haunted trees, reanimated skeletons, giant snails, and antagonistic bats. The protago
If you’ve ever had a table at a convention, or had your work in a gallery, you’ve experienced the sharp sting of a stranger’s silent judgement. “How are you enjoying the show?” you ask as they walk by. They look down at your work and scowl, moving on wordlessly to buy some crappy fan art from the ne