Videogames have a history of being terrible at depicting young girls. The problem is usually that the designers want you to care about them, to want to safeguard them, but try to engineer that in the most obnoxious way. Either they’re being used as zombie bait like Sherry in Resident Evil 2 (1998),
Four years ago, Spanish duo Jose A. Gutiérrez and Miguel Vallés were still at university but had dreams of creating their own videogame. They were naive back then: Gutiérrez had spent years drawing and doing a Fine Art degree but had never done animation before, while Vallés was studying Software En
Amanita Design has teased its next game after this year’s brilliant adventure, Samorost 3. It’s called Chuchel and is being created by the team that made bucolic tree-friends adventure Botanicula (2012), including director Jaromír Plachý and the Czech band Dva, who have provided the music. It’s due
Videogame GIFs are one of my favorite things on the internet. Retro game nostalgia less so, but that hasn’t stopped me enjoying the NES game-inspired GIFs that are being showcased on Back to Bits. The website launched today and is a curated animation project created by Washington-based artist Jerry
Anyone should be able to play Circles regardless of age, language, and their experience with videogames. It’s a game that has mastered the art of communicating abstract ideas to players in as minimal a way as possible. A designer’s wet dream, no doubt. At the heart of its success is tying everything