Pavilion gets eye-tracking support to better support disabled players

Visiontrick Media has revealed that its “fourth-person” puzzle adventure Pavilion is getting eye-tracking controls. The studio teamed up with eye-tracking specialist company Tobii to develop a way for the game to be played solely with your gaze—no keyboard or mouse needed. This is, obviously, a big

Artist turns Grand Theft Auto V into a ghost city

Three years on and people are still finding new ways to look at Grand Theft Auto V (2013). This time its French digital artist Hugo Arcier who has reinterpreted the game’s world without a population. He calls it GHOST CITY—a video installation that was first shown at his exhibition “Fantômes numériq

Close, an upcoming exploration game about finding out your purpose

Tobias Zarges wants to experiment with the videogame form and its capacity to be art. This comes natural to him as a student of fine art, design, and music at Kunsthochschule Kassel in Germany. To this end, he’s working with programmer Moritz Eberl on Close, an upcoming game about exploration and ex

Go on a procedurally generated walk with a dog

It’s quiet. The air is gentle and warm as it brushes past your neck and causes you to close your eyes. A barking in the distance causes you to step away from admiring the lake—the soft, rhythmic motion of the waves was lulling you in a trance as it splashed against the shoreline. An impatient whinin

Even the Ocean wants you to find balance in life, out next week

One of the hardest things to achieve in life is balance, yet it is utterly essential. A balanced diet, a balanced economy, a balanced environment—these are all things that we, as a species, know that we should strive towards. It’s what Even the Ocean is all about—a narrative platformer that will be