The students that made Quur say it’s a game about the impact of violence. But it’s not full of blood sloshing around the dirty concrete of some decrepit virtual city. Quur has the look of a game so innocent that you’d think it doesn’t even know what violence is outside of a kid stealing its lunch mo
Blame! (1998) is getting everywhere these days. The dark, vast architectural spaces of Tsutomu Nihei’s manga series seem to be steadily rising in popularity, like sentient tower blocks growing stories at a time, casting a deeper and deeper shadow over popular culture. Next year it’ll likely hit the
Rob Milus isn’t saying much, but it’s enough. He’s working on a game called Ekko with fellow game maker Peter Dijkstra, one that he’s only showed glimpses of on Twitter—abstract shapes floating across a space lit by a distant sun. I wanted to find out more, a lot more, but he only responded with a f
When I was a kid, my best friend and I used to spend hours playing various Tycoon games. I remember how excited she was to get the Zoo Tycoon Complete Collection (2003) for her birthday and how we stayed up all night crafting the perfect zoo. This was one of my first experiences with videogames, but
I was expecting Tom Kitchen to be reserved when talking about his upcoming vignette game Emporium. He’s shown plenty of images on the game’s TIGSource thread but not said a lot when it comes to what it’s about, leaving me to believe he wanted to keep it secretive. So I was taken aback when he came s