A strategy to use when exploring ruins in Dungeons & Dragons is to hug the wall. Have the beefiest party member (preferably a halfling barbarian) lead the way—not necessary, but a warrior knows how to survive. When presented with the option to turn either left or right, pick the latter. Always. The
Tell about the South. What’s it like there. What do they do there. Why do they live there. Why do they live at all. —William Faulkner, Absalom, Absalom! (1936) One of the currents running through Faulkner’s Absalom, Absalom!, and indeed the Southern literary tradition at large, is the difficulty of
You might not have heard of Aubrey Serr but it’s possible you’re familiar with some of his work. For the past eight years, he’s been a designer over at Wolfire Games, mostly working on the still unfinished Overgrowth—the game with the ninja bunnies—but also helped contribute to the studio’s 7DFPS en
Night Call‘s shade of noir-infused drama seems to be one part Drive (2011) and two parts Taxi Driver (1976). Upcoming for PC, iOS, and Android, Night Call will have you playing as a Parisian taxi driver who hopes to find the killer who has orchestrated a number of recent murders around the city. But
Videogames and philosophy are hardly strangers. Look to BioShock‘s (2007) exploration of Objectivism, the Determinism of The Stanley Parable (2013), and The Talos Principle (2015) with its toying of Functionalism and Behaviorism (and many other philosophies). The interactive nature of videogames, al