Barnaque’s next game is about the burden of being hopeful

Barnaque is one of the most interesting freeware game studios to have emerged in the past few years. Comprised of the Montreal-based duo David Martin and Émeric Morin, Barnaque has made games that are often described as “batshit crazy” and “psychedelic,” mostly because the pair want to mess with pla

Find your favorite room amid the chaos of The Catacombs of Solaris

A strategy to use when exploring ruins in Dungeons & Dragons is to hug the wall. Have the beefiest party member (preferably a halfling barbarian) lead the way—not necessary, but a warrior knows how to survive. When presented with the option to turn either left or right, pick the latter. Always. The

Mafia III is a postcard tour of the American South

Tell about the South. What’s it like there. What do they do there. Why do they live there. Why do they live at all. —William Faulkner, Absalom, Absalom! (1936) One of the currents running through Faulkner’s Absalom, Absalom!, and indeed the Southern literary tradition at large, is the difficulty of

Take in the sights of Trackless’s surreal sci-fi world

You might not have heard of Aubrey Serr but it’s possible you’re familiar with some of his work. For the past eight years, he’s been a designer over at Wolfire Games, mostly working on the still unfinished Overgrowth—the game with the ninja bunnies—but also helped contribute to the studio’s 7DFPS en

Night Call will bring you stylish French noir from the back of a taxi

Night Call‘s shade of noir-infused drama seems to be one part Drive (2011) and two parts Taxi Driver (1976). Upcoming for PC, iOS, and Android, Night Call will have you playing as a Parisian taxi driver who hopes to find the killer who has orchestrated a number of recent murders around the city. But