Videogames and the art of spatial storytelling

French philosopher Guy Debord talked about the idea of the dérive, a mode of travel where the journey itself is more important than the destination, where travelers “let themselves be drawn by the attractions of the terrain and the encounters they find there.” But to think of dérive as a kind of ran

New podcast is dedicated to discussing death and videogames

A new podcast called PlayDead explores the intersection of loss, death anxiety, death positivity, and game mechanics. It’s hosted by Gabby DaRienzo, who openly confesses to being obsessed with “death positivity.” And, in fact, DaRienzo wrote a piece for Kill Screen last year, titled Death Positivity

Stardew Valley brings in a full harvest

There is no point in kicking sticks around over Stardew Valley’s similarities to the Harvest Moon series, Natsume’s long-running farmlife simulator. Not to be confused with the also really good Neil Young album, “Harvest Moon”, which Stardew Valley does not riff upon outside of the honkey tonk atmos

Inks will turn pinball into beautiful paintings

What’s the opposite of a pinball purist? Whatever it is, that’s me. Don’t get me wrong: I don’t mind pinball as a physical table game. It’s the translation to videogames that often bores me. The effort made is usually to simulate the table experience as accurately as possible. Yawn. This is a videog

A videogame about the impossibility of grieving for Pol Pot

“Much of the experience of the site takes place in one’s head,” says the itch.io page for Cho-am, a new game from Aaron Oldenburg. The site described is the place where Pol Pot—the brutal dictator behind the Cambodian genocide in the late 70s—was cremated. In “real life” Cambodia, this site is near

Solstice leaves its best mysteries unsolved

In the eighth episode of The X-Files, agents Fox Mulder and Dana Scully are dispatched to investigate radio silence at a science outpost in Icy Cape, Alaska. There they discover a parasite—because it’s always a parasite—that makes its host hyper-violent. Suspicion and fear threaten to tear the team

Delightfully surreal adventure Samorost 3 comes out this March

We got a glimpse of it last year, but now it’s been confirmed that the full, beautiful picture of Samorost 3 will be landing on this planet on March 24th, 2016 for Windows and Mac. This is the next in Czech-based game studio Amanita Design’s Samorost series, which started back in 2003 as a free brow

Twinescapes, or The Rise of Spatial Hypertext

At least 100 pages of four novels. At least 20 pages of maybe half a dozen others. Not one book finished, not even in rough draft. These are the vital statistics of my long war with fiction. For most of my life now it’s been my fondest wish to write and to publish a novel. Sometimes I’ve wanted to a

Weekend Reading: The crescent, The Texan, and The True Believer

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Null Operator is the videogame that refuses to die

One of the more common pieces of advice given to aspiring writers is to “kill your darlings.” It simply means that writers should be willing to remove passages or ideas from their work that they might personally enjoy in service of the reader. Over the course of developing his game Null Operator, An

How Stephen Curry is changing the game design of basketball

How do you solve a problem like basketball pro Stephen Curry—the guy breaking records for consistently scoring three-pointers? Note that the question here is not how to defend Curry. That’s a problem for other people, and we wish them the best of luck with that! But how do you write about a player w

Into explores the comfortable silence of conversation

Pausing during conversation can be terrifying. The ask is that you listen to your partner in speech, taking in everything they have to say, and then let you both wallow in a considered silence for a few seconds before your reply. It’s said that the person you’re speaking to will hardly notice that y

Mario & Luigi Paper Jam Bros. folds in on itself

There’s something strange—maybe even broken—about fetishizing materiality in a digital world the way Mario & Luigi Paper Jam Bros does, though it’s not the first game to do this. I first noticed this in another Nintendo game from last year, Yoshi’s Wooly World, which trades on a contradiction. It’s

Consume Me to be a cute, harrowing game about extreme dieting

Overzealous dieting is a rite of passage for people of all ages and genders. You stare in the mirror and wish you didn’t have that extra flab of fat. Later turning to the realms of Internet-aided food over-management and hellish exercise routines to (hopefully) fix yourself up and return to the slen

Are You Well-Played?

It all started with that one spreadsheet: a trifle to amuse myself between bouts of frenzied editing and marathon writing sessions. It was called “the Database”—an inside joke shared by me and no one else—and it was my attempt at listing every videogame I had ever played in my life. At first, I thou

Virtual reality doors tease you to enter new dimensions

I’ll tell you this much about Paris’ Institut du Monde Arabe: its windows are impressively clean. I can tell you that much because many moons ago I walked into one of the buildings glass walls while on a guided tour. In my defense, the glass really was quite clean—transparent even—and is the measure

Threes! creator unveils mysterious new project

Guildlings is a new mobile fantasy adventure game from Sirvo Studios, the team behind 2014’s mobile puzzler Threes!, that might explore some of the lesser-seen sides of fantasy. Game designer Asher Vollmer and the Sirvo team have released sparing details for this new project set to be out in 2017, w

Shove your face into the hyper-eclectic web art of Anne Horel

When the internet was born the French artist Anne Horel was watching. In fact, I think it swallowed her. She exists now mostly as images stuck in looped emoji dances that are scattered around the web. Where she goes, rainbow fonts and pizza slices follow, spiraling off the screen in a ditz as they m

FutureGrind’s joyous bloodsport is worth the death toll

Following in the footsteps of last year’s rocket-car soccer game Rocket League, FutureGrind is set to be the next entry in over-the-top sports games that are built around being as dope as possible. With its bright neon colors, rad beats, and sick flips, FutureGrind imagines a future where the trappi

SUPERHOT turns the shooter into a power ballad

Nothing happens without the player’s say-so in SUPERHOT. Their avatar—represented only by a pair of black, jagged-polygonal hands and a gun—is in complete control of the world. Enemies depicted by shimmering red silhouettes run into gauzy, white-washed rooms, ready to fight. Their figures and the bl

Let Tomb of the Mask consume you with its frantic death chase

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Tomb of the Mask (iOS) HAPPYMAGENTA Tomb of the Mask brings a new perspective to the arcade game, both literally and figuratively. Combining classic Tetris (1984) and Pac-Man (1980) aesthetics

The lingering appeal of Pokémon’s greatest ghost story

The myth goes that when the first Pokémon games came out in Japan back in 1996, over 100 children who played it committed suicide. Others suffered nosebleeds or brutal headaches, or became irrationally angry when their parents asked them to take a break. Eventually, a commonality between the inciden

Genital Jousting, a real videogame about penises fighting each other

A videogame that has you and your friends play as mutant penis-butt creatures trying to penetrate one another might not sound like the most empowering female experience. But, believe me, it is. Genital Jousting began as a simple joke. At Berlin Minijam last spring, programmer Evan Greenwood (directo

ANATOMY is a masterpiece of cassette tape horror

The scariest part of The Exorcist (1973) for me wasn’t all the bedroom acrobatics and green puke, it was a much subtler scene. In it, Father Karras sits before large spinning reels as they playback the recorded voice of possessed 12-year-old Reagan MacNeil, all of it incomprehensible gurgled groans

PUP’s latest music video is an alcohol-fueled videogame riot

If great art does in fact flourish out of restraints, then it’s no surprise that the chiptune melodies of early games have so firmly embedded themselves in the hearts of the generations that grew up alongside them. This is particularly apparent in the mutual infatuation that the realms of videogames