Videogames could do a lot more with the Venetian mask

It was December 31, 1958. In Rapture, the underwater city in BioShock (2007), the most affluent residents gathered at a masquerade ball in the Kashmir Restaurant for a night of dinner and dance. However, a sudden explosion marked the end of the celebration—and the beginning of a ceaseless civil war.

Kill Screen is looking for a new Editorial Director

Yesterday, Kill Screen‘s Editorial Director, Clayton Purdom, announced his departure in the only way he knows how. We’re sad to see him go. But that does mean we’re now looking to fill that gap he has left behind. In short, we’re looking for someone who can steer the ship of all of Kill Screen‘s edi

Karma. Incarnation 1 doesn’t hold back on the psychedelia

In AuraLab’s Karma. Incarnation 1, I’m controlling Pip. Or rather, I’m directing Pip along his journey. Pip is a worm-like creature, but he wasn’t always that way. Once upon a time, he was merely a lost soul. After his lover gets captured by an elusive Unknown Evil, Pip ventures off alone into a sur

El Hijo could be the spaghetti-western of your dreams

A man in black, little more than an extension of the flat shadow of the umbrella he carries, rides across an open desert. On his saddle sits a naked boy—a wide brimmed hat his only protection against the burning sun. The pair stop at a post, a marker, and the man places the boy on the sand. “You are

Dungeons of the mind: Tabletop RPGs as social therapy

In the heart of Seattle, a gathering of teenagers sit around a wooden table. It’s covered with character sheets, Dungeons and Dragons (1974) player manuals, and hand-drawn graph paper maps. Pencils, pewter figurines, and dice of various shape are scattered about. The players’ attentions are transfix