Kanye West and the gloriously messy Life of Pablo

Kanye West is making a videogame. Now, what that probably entails is Kanye approaching a group of game designers and programmers with, “Hey, nerds, make a game about my dearly departed mother entering the gates of heaven. And make it look dope.” Then, like, he signs off on their designs and whatnot.

Two Interviewees takes aim at employment inequality

Two interviewees, both alike in aptitude, both attendant on the Internet where we lay our scene. One’s a man; the other’s a woman. You know how this goes. Two Interviewees, a narrative game created by Mauro Vanetti, does not flip the script. That’s the point, really. Equality would be a shocking nar

Digital Soloists: Jazz and the videogame score

Rain gently pours outside the window. The detective crosses the room, bottle and glass in hand, and sits on the couch. He stares at the portrait of a beautiful woman. She’s the victim of the crime he’s investigating. A sense of mysterious infatuation permeates the room, emphasized by David Raksin’s

Look out for this beautiful tribute to sweet, caring grandmothers

“My grandmother is probably the most important person ever to me,” writes illustrator and game maker Florian Veltman. This text appears on the website for his latest game—it’s to be called Lieve Oma, the Dutch for “Dear Grandmother”—which Veltman confirms to me will very much be framed as a letter t

New edition of Monopoly will swap paper money for bank cards

Hasbro has heard your cries for help and taken action. The scourge of adding up payments in Monopoly has been eradicated. Cash is no more. Monopoly Ultimate Banking Game, which will come out this fall, is set to introduce four bank cards that can be used to make payments and transfer properties. Oth

That Dragon, Cancer documentary turns to crowdfunding for wider release

While last month’s That Dragon, Cancer is, itself, an artifact worth discussing on a number of levels, especially in terms of its handle on faith and loss, there is more to the story than what the videogame contains. Some of that story can be found in the documentary Thank You For Playing, which is

Artists pick out their favorite critters from upcoming game Necropolis

It is well-known that upcoming dungeon-delving game Necropolis looks ludicrously stylish. Its stark angles, moody lighting, and cartoonishly exaggerated characters give it an aura that lies somewhere between art deco and fairy tale; as if Red Riding Hood were the emcee for a big-band show. It’s a st

The Witch isn’t an empowerment narrative and that’s why it’s great

Before, I was not a witch. But now I am one. — Margaret Atwood, author of Half-Hanged Mary and descendant of accused witch Mary Webster The Witch, described simply by its first time writer/director Robert Eggers as a “New England fairytale,” tells a story we’ve heard many times and in many different

American Truck Simulator is here for the long haul

I didn’t get my driver’s license until I was 19 years old. This is rare in my home state of Wyoming, where most kids learn to drive manual before the first day of high school—I had to make every effort to avoid the attendant responsibilities of vehicular ownership. But the mountainous west is coloss

Totem Teller will invite you to repair mysterious, broken truths

“Discover a broken world. Restore characters. Close plot holes. Truth is in the Telling.” The above quote is all the descriptive information you will find on Totem Teller’s website. The game is still in its early stages—with the creators at Grinning Pickle mostly using social media to share more inf

The videogames that want to be disobeyed

Early in Far Cry 4 (2014), you sit at a dinner table across from the brutal antagonist, Pagan Min. While remaining unnervingly calm, he tortures a man by stabbing his back with a fork. As they leave the room, Pagan Min turns to you and says, “Don’t move, I’ll be right back.” The cutscene ends and yo

Cheongsam to merge “virtual theatre” and videogames

Dubbed “virtual theatre” by its creators, Cheongsam is a game about chance encounters and the types of conversations that stretch until 3AM. It’s also about the role players have in creating a game’s story. Cast as a young man named Michael, you spend an evening getting to know an AI-controlled acqu

Super Russian Roulette turns a beloved childhood console against you

No matter how old we get the NES is seen through the same preserved lens—that of our youthful pupils. Our bodies grow hair, stretch, they wrinkle. But that classic grey plastic will remain supple for our entire life span (it will degrade slowly, over the centuries). It remains a steadfast icon for o

Have a little more faith in That Dragon, Cancer

The most interesting part of the discussion surrounding this year’s That Dragon, Cancer is the reaction on the part of its audience to its religious element. The Telegraph’s review, for example, expressed puzzlement at the faith itself, but not at faith as a coping mechanism. Kill Screen’s own revie

The charming gloom of A Place for the Unwilling takes to Kickstarter

In the Republic, Plato’s characters try to uncover the nature of justice by looking for it not in human beings but in the communities they build together. Since the city is bigger than the individual, Socrates suggests that it might contain justice in larger quantities, making it easier to discover

Far Cry Primal is more gathering, less hunting

“Upgradeable huts.” “Your game progression can be checked in your personal cave.” “Gather green leaves. To heal tiger wound.” These are some of the phrases I’ve encountered in my time with Far Cry Primal, and they encapsulate a fundamental disjunction that seems to define it. On the one hand, this i

Weekend Reading: Ryerson, Tigers, and Bears

While we at Kill Screen love to bring you our own crop of game critique and perspective, there is an endless supply of articles about games, technology, and art around the web that is worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles th

Play through Italian trauma in these fables of fascism from WWII

A fable is put together like a joke: the punchline—the clever inversion we expect at the end—is set up with a story, sometimes just a framework distilled into the simplest form of itself. The hare oversleeps and the tortoise wins, and while we may have details about the hare’s braggadocio, these ani

Polygon Shredder is all the fun of confetti with none of the mess

As I tool around with the cascading confetti waves of web developer Jaume Sanchez Elias’ Polygon Shredder, I feel a bit like Moses parting the red sea. Except this sea isn’t just red, but also blue, yellow, white, and I think I saw a little chartreuse in there. If you ever had a pet tornado in the ‘

A people’s history of PlayStation Home

Released at the end of last year, Postcards from Home has the feel of a curio: a weighty tome assembled exclusively from images captured within Sony’s discontinued virtual world, Home (2008-2015). Its author, the Spanish photographer Roc Herms, has explored games before, whether making absurdist use

Design your dilapidated fantasy home in Shabby Home Designer

One of my most played games of last year was the simple and charming Animal Crossing: Happy Home Designer, a game in which you designed houses according to the fancies of cutesy animal citizens. Happy Home Designer was released to a wash of lukewarm reviews, nearly all resounding with the common cri

Fleish & Cherry in Crazy Hotel, a cartoon jab into the past

There can be a fascinating tension in watching old cartoons—we’re talking pre mid-20th century here—it lies somewhere between the familiar and the absolutely unexpected. In early appearances, for example, Daffy Duck showed no signs of the devious but hapless narcissist struggling with his peers for

Pinstripe, a fanciful trip through a father’s worst nightmare

Teddy isn’t looking so good. Stood in the freezing cold of Hell, his shawl visibly shivering, a crescent of stubble clings to his jaw and chin. This ex-minister is in search of his daughter, Bo, who has been kidnapped by a “strange entity” that claims to be God. Whether he asked for it not, it seems

How to Spot a Terrorist: the videogame

Don’t be a puppet. That’s the FBI’s new mantra in response to terrorists and their would-be recruits. And in light of the growing problem of terrorists trying to recruit vulnerable teenagers over the internet, the FBI has created an interactive website, adorned with a flailing wooden puppet on strin

The monstrous models that gave DOOM its human touch

DOOM (1993) is known for its hellish bravura and the legacy that followed. On the surface, we tend to think of big pink demon muscles, gnashing jaws, and bloodied grimaces. It’s a stern-faced brute that would be quicker to punch you in the mouth than hold a conversation. Somehow, that aura surrounds