Are relationships worth it or not? Find out in The Door

Your fingers hover above the keyboard, hesitating to type out a response to the enthusiastic bubble that pops onto the screen, asking about your day. It’s tiring, trying to keep up the charade. When did the shift occur? At what point did communicating become a chore as opposed to a treat? A lazy res

New game lets you throw paper planes to people around the world

Today, I sat alone in my house on my phone, catching, stamping, and releasing virtual paper airplanes with over 150,000 people from all over the world. I was alone, but I felt part of such a large, positive community. Created by Active Theory in celebration of Peace Day at Google’s I/O 2016 conferen

Dead of Winter: The Long Night is a survivor

The Andes Flight Disaster of 1972 is infamous for the part about the cannibalism. On October 13th, a chartered Fairchild FH-227D crashed on the spine of the Andes between Chile and Argentina. A search was conducted for just over a week, leaving the team stranded. After two months of starvation, fros

Weekend Reading: Planes, Trains, and The X-Men

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured

Is it time to stop using the term “walking simulator”?

The history of the term “walking simulator” is short but heated. It’s only seen wide usage over the past few years and is often applied frivolously. There’s a lot of uncertainties around it but the one thing that’s for sure it it’s a divisive term. Some people see it as a useful way to bunch togethe