How to design political games with a broken heart

We spoke with Mario about his design process of games and live-action role-play experiences, how he incorporates research on politics and labor into his creative practice, and how he is shifting from commercial work to personal practice in the fine-art world.

Sam and Andy Rolfes put the life in livesteam

Sam and Andy sat down with us to speak about their 3D modeling software from childhood, why improv comedy is seminal for their practice, and the game they’re designing—fingers crossed, the first of many.