Podcast
A Sea Made of Plastic [Podcast]
We go in on a police station built wrong on purpose, films rebuilt as late-'90s games nobody can play, and why Mario 64's water still felt like water.
Podcast
We go in on a police station built wrong on purpose, films rebuilt as late-'90s games nobody can play, and why Mario 64's water still felt like water.
Podcast
I ask Kalp Studio's Mannat Jain why she built a game around the ride between two places, and set it in a 1990s Goa that never existed.
Podcast
Danny Snelson on Bennett Foddy’s gasoline problem, a school rebuilt as a Halo map, and three games worth knowing this week.
Podcast
A members' only chat with Irish writer and game designer Stephen Gilmurphy aka thecatamites
Podcast
Temitayo Ogunbiyi's practice began where most playground design stops: with a security fence. Watching galvanized steel piping used to wall off private compounds across Lagos, she saw instead a material she could turn into structures for public play, cheap, weatherproof, and endlessly reconfigurable. In this conversation, she traces
Podcast
Plus getting lost in Goa and a blob of petroleum animates
Podcast
Lisa Jamhoury on Lossy, Grief, and the Digital Body
Podcast
In this episode, I talk with Greek artist Kyriaki Goni about Telling the Bees — her in-development game about a character called the Bee-Seeker, searching for the last surviving bees in a near-future Aegean archipelago on the edge of ecological collapse.
Podcast
I sat down with Lou Faroux—French artist and filmmaker—to talk about growing up on The Sims, why she spent years making films before she ever touched a game engine, and what it means to treat internet collapse as an art subject rather than a catastrophe. Lou's
online talk
In this conversation, we'll trace the arc of that practice through Otherworlds, Steensen's survey exhibition at Centre PHI in Montréal, which gathers five installations across five distinct spaces and spans roughly 15 years of work.
events
On April 17th, I'm bringing together two artists who are both making work about the climate crisis—and both are reckoning with what it means to build within the systems driving that crisis.
Podcast
In 1922, Bronislaw Malinowski’s Argonauts of the Western Pacific changed anthropology forever, introducing the world to "thick description" and the rigors of deep fieldwork. A century later, researcher Michael Hoffman is bringing that text into the future. In this episode, Jamin Warren sits down with Hoffman—a