Exploring the material culture of games with metalwork, jewelry, and a little bit of horror

Artist, jeweler, metalsmith, and art conservator Lauren Eckert shows us what it means to look at craftsmanship through a contemporary lens. Drawing from inspiration from the objects in video games, religious iconography, and classic science fiction VFX, Lauren’s work gives metals and jewelry a life on screen—and similarly, digital objects a physical life. Whether through wearable pieces or digital triptychs, Lauren’s projects make a space where past and future, alchemy and technology, collide.

We had a great conversation with Lauren back in 2021 and have featured more of her work here.

Photography by David Evan McDowell.

This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.

Thoughts? Guest suggestions? Email us at info@killscreen.com.

For more talks like this one, check out library. You can find transcripts at killscreen.com/features.

Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.

You can visit us at our project space at 5511 W. Pico Blvd in Los Angeles.

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Exploring the material culture of games with metalwork, jewelry, and a little bit of horror

Artist, jeweler, metalsmith, and art conservator Lauren Eckert shows us what it means to look at craftsmanship through a contemporary lens. Drawing from inspiration from the objects in video games, religious iconography, and classic science fiction VFX, Lauren’s work gives metals and jewelry a life on screen—and similarly, digital objects a physical…


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