Salome Asega on cultivating the ecosystem of art and technology

“Embodied” may be the best word to describe the projects of artist, researcher, and educator Salome Asega. She has created VR experiences that evoke the channeling of diasporic spirits, a Kinect lesson that reinstates a dance form’s history, and a roulette wheel that sends participants to lesser-known corners of a world-famous museum. Experiences that physically engage the body are clearly at the heart of the artist, researcher, and educator’s work. Trained in creative technology and social practice, Salome’s work also centers the communities she is part of. Based in Brooklyn’s Bed-Stuy neighborhood, she’s a director at POWRPLNT, a digital art ‘collaboratory’ in neighboring Bushwick, where she also leads creative workshops.

Salome told us about her hyper-real upbringing in Las Vegas, the trials of working within the uncharted territory of art and tech, and the power for participatory work to destabilize the long-held role of the artist.

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Exploring the material culture of games with metalwork, jewelry, and a little bit of horror

Artist, jeweler, metalsmith, and art conservator Lauren Eckert shows us what it means to look at craftsmanship through a contemporary lens. Drawing from inspiration from the objects in video games, religious iconography, and classic science fiction VFX, Lauren’s work gives metals and jewelry a life on screen—and similarly, digital objects a physical…


Sam and Andy Rolfes put the life in livestream

Sam and Andy Rolfes self-describe their work as “overly navel-gazing, obsessed-with-layers, weird.” From visualizing songs by Lady Gaga and BLACKPINK to facilitating mind-bending, improvisational performances at MoMA, the duo are in a perpetual toggle between real life and the screen. Cleverly using VR, mixed reality, figurative animation, and motion capture…


Danielle Brathwaite-Shirley creates game worlds from autonomous archives

What happens when games account for the players’ identities? Danielle Brathwaite-Shirley’s work does just this. Traversing game design, performance, and sound art, the London-born, Berlin-based artist constructs stratified game experiences that depend on the player’s privilege. Someone who identifies as Black and trans will have a distinct gameplay experience; someone who…


Rachel Rossin makes entropy from infinity

How do we account for the tension between technology’s infinite, unrestricted promise and the impermanence of being human? Rachel Rossin interrogates this slippage. Floating between painting, VR worlds, holograms, and more, the Brooklyn-based artist carries with her the essence of what it means to be alive. Rossin’s work meditates on…