Can biofeedback games teach you to keep your calm?

RAGE Control takes away a player’s ability to shoot enemies if his/her heart rate gets too high:

Dr Simone Fox, a clinical and forensic psychologist, and a senior lecturer at Royal Holloway, University of London, said it was important to use this type of technology to demonstrate to children why their body reacted in certain ways.

“It’s creating an awareness of how your body might be reacting when you’re feeling angry,” she told the BBC.

“I guess the video games are developing an awareness that they’re linked – that you get sweaty, your muscles get tense and so on.”

The article says that the researchers are developing similiar controls for children too young to play games. Meanwhile, we here at Kill Screen HQ would like to see them develop a version for that related concept, internet rage.

Biofeedback games could be on the verge of a real moment. Nevermind, a game I watched at IndieCade, is a sort of horror game that measures heart rate and asks the player to manage their stress in high-pressure situations.