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08.11.16August 16, 2016

Celeste is the insanely difficult and insanely cute platformer we deserve


by Kill Screen Staff

As part of one of the many petty, savage feuds in Greek mythology, King Sisyphus was forced by Zeus to roll a boulder up a hill and watch it roll right back down
as punishment for his murderous, greedy ways. But also, mostly, as punishment for thinking he was cleverer than Zeus.

Designers Matt Thorson (TowerFall) and Noel Berry (Skytorn) are currently working on Celeste, a game that’s sort of abstractly Sisyphean: there’s no boulder except the boulder of difficulty you have to shoulder as you guide redheaded Celeste through its 90+ levels. Initially created as a quick, hard-as-nails platformer for a Games Done Quick marathon, it’s now being designed as a much bigger experience.

You can play the old version here (fair warning: it’s tough) and find out more about Celeste, due sometime in 2017.

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Kill Screen Staff
Kill Screen is the definitive source for independent games and culture writing. Since 2009.

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