Do games even need stories? A primer.

The Tribeca Film Institute asked me to moderate a panel at the Tribeca Film Festival on games as a form of interactive story-telling. It’s not surprising that the things that game designers know, the public does not, and my fellow panelists,  Margaret Robertson, Development Director at Hide & Seek, Nick Fortugno, founder of Playmatics, and Michelle Byrd from Games for Change, have some amazing answers. Take six minutes of your life and watch this:

Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
Los Angeles